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Old 03-14-2007, 01:12 AM   #1
mattsoftnet
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quake III point release server


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I'm trying to set up a dedicated server for quake III. I have a pentium III 1ghz dell workstation system with centos 4.4 server (no gui). I installed and updated point release 1.32c and put the quake III cd in the cd-rom. there's no domain resolving to the server and no dns server, but that shouldn't be a problem. it looks like the server starts ok, but when I go into the game on another windows system, I don't see any game servers in the local browse list. I've been googleing and messing with it for days now and haven't gotten anything new out of it.



[root@home scripts]# ./q3
Q3 1.32c linux-i386 May 8 2006
----- FS_Startup -----
Current search path:
/root/.q3a/baseq3
/usr/local/games/quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/quake3/baseq3/pak1.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3

----------------------
4054 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: mattsoft.net
Alias: home
IP: 24.37.49.84
Started tty console (use +set ttycon 0 to disable)
^3PunkBuster Server: PunkBuster Server (v0.993 | A0 C0.0) **DISABLED**
execing q3config.cfg
Hitch warning: 2685 msec frame time

Last edited by mattsoftnet; 03-14-2007 at 01:42 PM..
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Old 03-14-2007, 01:41 PM   #2
mattsoftnet
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firewall is disabled. I can connect to ssh, apache, and webmin from a second machine without a problem. I do have a netgear layer2 managed switch. I don't think there would be a problem with it blocking ubp broadcasts because if I host games from my windows machine it works fine. is there some way to test the linux quake server? I'll try writing a quick visual basic program in windows to listen for udp broadcasts. I'm still thinking it's a problem with the linux server or the quake point release software.
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Old 03-24-2007, 02:25 PM   #3
spooge
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most likely not the point release.
is most likely firewall or nat

the startup looked normal.
if behind a router, try DMZ'n that box. if it works foreward udp 27960 to there, or what ever port/s
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Old 03-24-2007, 03:19 PM   #4
mattsoftnet
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Quote:
Originally Posted by spooge
most likely not the point release.
is most likely firewall or nat

the startup looked normal.
if behind a router, try DMZ'n that box. if it works foreward udp 27960 to there, or what ever port/s
no firewall installed and the server is connected directly to my local network, no routers in the way. I installed a dedicated server for team speak and unreal tournament 2004. teamspeak works perfect, and ut2004 games show the server in the browse list and connect to it, but I didn't figure out how to start the game yet. I think I just need more then 1 player for that problem. but the dedicated quake III server still has me stumped. this is why so many people and lan party groups just use win2k servers. really sucks that it works that way.
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Old 03-24-2007, 04:54 PM   #5
spooge
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i missed something...

have you added masterservers to your server's .cfg?

set sv_master1 "master3.idsoftware.com" //
set sv_master2 "master0.gamespy.com" //

the master servers take a few minutes to show up.

something to try at the startup line:
+set sv_strictauth 0 +set net_ip 12.23.45.67 +set net_pot 67960

with game counsole down /connect 24.37.49.84:27960
what do you get?

i have a ctf server up now. i used to host 3 servers and were pretty easy to setup and keep running with a cron.
what your saying about the M$ server idea is a farse ~
it's no difrent, just easier imo.
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Old 03-24-2007, 05:27 PM   #6
mattsoftnet
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Quote:
Originally Posted by spooge
i missed something...

have you added masterservers to your server's .cfg?

set sv_master1 "master3.idsoftware.com" //
set sv_master2 "master0.gamespy.com" //

the master servers take a few minutes to show up.

something to try at the startup line:
+set sv_strictauth 0 +set net_ip 12.23.45.67 +set net_pot 67960

with game counsole down /connect 24.37.49.84:27960
what do you get?

i have a ctf server up now. i used to host 3 servers and were pretty easy to setup and keep running with a cron.
what your saying about the M$ server idea is a farse ~
it's no difrent, just easier imo.

I need a master server set? why? I'd just like to have it private on my network here. family and friends.

when I connect to that ip you gave me, it just says awaiting challenge or something, and counts up slowly. does that mean it can't connect? that's what my local server does too.
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Old 03-24-2007, 06:39 PM   #7
spooge
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oops i forgot to mention ...again

did you load a map? this was a common oops of mine also
at the server counsole type:

map q3dm1
or in the server's .cfg
add
map q3dm1

Last edited by spooge; 03-24-2007 at 08:48 PM..
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Old 03-24-2007, 10:02 PM   #8
mattsoftnet
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Quote:
Originally Posted by spooge
oops i forgot to mention ...again

did you load a map? this was a common oops of mine also
at the server counsole type:

map q3dm1
or in the server's .cfg
add
map q3dm1
I think it's working :-D is there a manual or tutorial for it? how exactly do I use it? do we all have to connect and be in the waiting screen before someone loads a map? if I load the map, does that make me the admin or something? with just me and someone else in the game, if I leave the game the other person gets kicked out too, as if I was hosting the game myself and not on the server. also, looking at my switch, there's very little data being transfered to and from the server. everything just goes between the 2 game computers. I thought the server was supposed to "host" the game?
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Old 03-25-2007, 10:05 AM   #9
spooge
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Quote:
is there a manual or tutorial for it?
google it.
http://www.google.com/search?hl=en&q...=Google+Search
or
http://zerowing.idsoftware.com/

Quote:
do we all have to connect and be in the waiting screen before someone loads a map? if I load the map, does that make me the admin or something?
the server should be up and running(with a map loaded)to connect.
you are the admin(hello?). you can add map rotation in youe server's.cfg. you can change maps, and much more via "rcon", or at the server console.
Quote:
if I leave the game the other person gets kicked out too, as if I was hosting the game myself and not on the server.
if you leave and shutdown the server they willbe kicked.
Quote:
everything just goes between the 2 game computers. I thought the server was supposed to "host" the game?
if no-one is connected there wont be much activity, except reports to master servers(if public)

post your start command, and server's.cfg

Last edited by spooge; 03-25-2007 at 10:07 AM..
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Old 03-25-2007, 08:33 PM   #10
mattsoftnet
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Quote:
Originally Posted by spooge
google it.
http://www.google.com/search?hl=en&q...=Google+Search
or
http://zerowing.idsoftware.com/


the server should be up and running(with a map loaded)to connect.
you are the admin(hello?). you can add map rotation in youe server's.cfg. you can change maps, and much more via "rcon", or at the server console.

if you leave and shutdown the server they willbe kicked.

if no-one is connected there wont be much activity, except reports to master servers(if public)

post your start command, and server's.cfg

I don't think I worded my question very well. it was me and my brother connecting to the server at the same time, then I would load a map to start the game. all the activity was going between me and him and very little going to the server. I thought the server was supposed to be the "hub" to the game?

here's a simple question. with just one server program running on one port, is only one running game possible at a time? or can you have more then one game running at one time?
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Old 04-14-2007, 12:02 PM   #11
spooge
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sorry for the late reply
Quote:
I thought the server was supposed to be the "hub" to the game?
the server is like a hub. you both connect to it.

Quote:
with just one server program running on one port, is only one running game possible at a time? or can you have more then one game running at one time?
you can run multiple servers. I have 3 up and running on one box.
using screen, and difrent users/server.

using screen, there is no X running.
you can alt+f1, alt+f2 etc. to each server/user.
you can still login to another screen and startx
q3a server command with screen would be:
'screen ./q3ded fs_game 1 blah blah blah' <----no quotes

to run multiple servers, you need to add
+set net_port 27961 to the command line(startup file)
or to what ever port number(s) you want to use.

Last edited by spooge; 04-14-2007 at 12:08 PM..
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