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Old 07-02-2002, 03:19 PM   #1
Ice9
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Registered: Jun 2002
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Question Quake 3 = no sound


Hi all,
I managed to get Quake 3 running in Linux, it wasn't that easy but it runs, the only glitch is that I don't have any sound at all with it.
I spent the last week looking for an answer on every site I could find, found some things that didn't work like changing permissions on /dev/dsp, killing artsd and stuff like that.

Does anyone have an idea of what could be wrong?
Since Quake 3 is basically the onlly game I play I wouldn't even have to boot Windows to be able to play
 
Old 07-03-2002, 05:43 PM   #2
Notxarb
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Registered: Jul 2002
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Well, what sound card do you have?
I was using my integrated sound before, and then I got the SB Audigy. With the integrated sound, it only worked in KDE, with artsd, it wouldn't do a thing in gnome. It could be drivers. I downloaded some trial drivers from the nice people at oss, and it worked every where. With my new sound card, the drivers work great for everything. I might have more input if I knew your card, and what driver you are using.
 
Old 07-04-2002, 02:37 AM   #3
Ice9
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My soundcard is a Terratec XFire 1024, recognized as Crystalclear Soundfusion audio accelerator and it uses the OSS drivers.
Apparently there are some problems with this card in Linux, but almost all the articles I find are in German and my German isn't that good :/

Edit : Erm, actually I'm not sure anymore, I thought I'd seen reference to the OSS driver before but now when I'm going to my sound panel "Start ALSA" is checked, and I can't find any reference to the drivers that I'm currently using.

Last edited by Ice9; 07-04-2002 at 03:40 AM.
 
Old 04-15-2003, 11:29 PM   #4
FreakboY
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Hello All!

I have the same problem, and I own an SB audigy card!
any fixes for this!?? I run Red Hat Linux 9.0 KDE...


thanx!

Last edited by FreakboY; 04-15-2003 at 11:31 PM.
 
Old 04-16-2003, 12:32 AM   #5
qulnxsh
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Hello,
This does the trick in my system:

$ artsdsp -m q3demo

Hope it works. Bye
 
Old 04-20-2003, 05:13 PM   #6
FreakboY
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how do i tell quake 3 to use my /dev/dsp1 instead
of my current device /dev/dsp !??

thanx!
 
Old 04-27-2003, 08:30 AM   #7
Nukes
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Why not just make a symbolic link?
 
Old 04-27-2003, 12:55 PM   #8
FreakboY
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how do i do that!??
 
Old 04-27-2003, 03:44 PM   #9
Nukes
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ln -s /dev/dsp1 /dev/dsp
Assuming your /dev/dsp file isn't being used for some other purpose. I presume RH just uses devfs like most other distros.
 
Old 04-27-2003, 04:57 PM   #10
FreakboY
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if i do ln -s /dev/dsp1 /dev/dsp i get this err:

"ln: `/dev/dsp1': File exists"

any other fixes!??
 
Old 04-27-2003, 09:38 PM   #11
Aussie
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Try reading the FAQ.
 
Old 04-28-2003, 12:02 AM   #12
FreakboY
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GREAT FAQS
###############################
http://zerowing.idsoftware.com/linux/q3a/
###############################
http://www.icculus.org/lgfaq/loki/q3faq.html#59
###############################
5.9 I have multiple sound cards. Is there a way to specify to Quake III which one to use?


You can specify the sound device to use with:
+set snddevice <name>

The default is: "/dev/dsp". Any changes made will be archived in the config file.
#########################
or u can chage ur config file!!!!
~/.q3a/baseq3/config file.....

thanx a lot!!!

Last edited by FreakboY; 04-28-2003 at 12:07 AM.
 
Old 04-28-2003, 12:13 AM   #13
Aussie
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Your welcome :-)
 
Old 01-09-2007, 05:57 AM   #14
headrush0r
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i get this when chaning dsp to dsp1,

------- sound initialization -------
Could not mmap dma buffer PROT_WRITE|PROT_READ
trying mmap PROT_WRITE (with associated better compatibility / less performance code)
/dev/dsp1: Input/output error
Could not mmap /dev/dsp1
------------------------------------
 
Old 01-09-2007, 10:47 AM   #15
Boow
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Try ioquake3 and use sdl audio

nothing whrong with id's version but it has no asla support even with oss compat modules.

http://ioquake3.org/

Last edited by Boow; 01-09-2007 at 10:48 AM.
 
  


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