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Yeah, yesterday it was late, and now i got all information
XF86Config-4:
################
The XF86Config is in the post below!
################
I just made it, but it works
Output of glxinfo:
################
Code:
debian:/home/erik# glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
GLX_ATI_render_texture
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9000 DDR Generic
OpenGL version string: 1.3 (X4.3.0-3.9.0)
OpenGL extensions:
GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
GL_S3_s3tc, GL_ARB_occlusion_query, GL_ARB_point_parameters,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_window_pos, GL_ATI_element_array,
GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer,
GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object,
GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3,
GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_stencil_wrap, GL_EXT_texgen_reflection, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array,
GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_texgen_reflection,
GL_NV_blend_square, GL_NV_occlusion_query, GL_SGI_color_matrix,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_lod, GL_SGIS_generate_mipmap, GL_SGIS_multitexture,
GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x23 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 Slow
0x24 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 Slow
0x25 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 Slow
0x26 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 Slow
0x27 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x28 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x29 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
0x2a 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
0x2b 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 Slow
0x2c 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 Slow
0x2d 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 Slow
0x2e 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 Slow
0x2f 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x30 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x31 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
0x32 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
################
Some things about my computer:
AMD 1800+
Using unstable Debian
Ati 9000 Pro (128MB)
fglrx as video driver
19" inch monitor (could the HorizSync VertRefresh setting distort?? don't know the exact values )
Well, that was all about it..... Let me know if you know the solution
Last edited by Erik Plaggenmar; 07-22-2004 at 05:48 AM.
Well, I just found out something strange.... I wanted to make a screenshot of the game (with the distorted screen) when he took it.... TuxRacer returned to windowed mode and in windowed mode the picture is fine, no rendering problems.... but how comes that the screen in fullscreen is distroted? Some kind of switch in XF86Config?? I don't get it....
Distribution: Gentoo 2004.2: Who needs exmmpkg when you have emerge?
Posts: 1,795
Rep:
I think that's a known problem with the ATi drivers, check the manual for them on the website. You could try uncommenting this line in your XF config:
# BusID "PCI:1:0:0" # vendor=1002, device=496e
By the way, next time you get a new video card, try nVidia, their support is much better.
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