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Okay, so my Blender (sice some time now) crashes with a segmentation fault. Pretty annoyning, but what's there to do?
So, I've been pondering and why not compile it from source? That way, the compiler should be able to tell me what's missing in the system?
But...there is this SCons thing that does'nt want to deliver. So, anyone been successfull in compiling Blender3D?
I compiled blender 2.5 on a OpenSuSE box x86_64 some time ago. I've not that machine at hand right now but I followed guidelines here and it worked flawlessly. The scons stuff is embedded in the source code, so you shouldn't worry about installing it.
@colucix : thanks, now I know how to use svn - I was compiling, as I looked at jthill's tip. But, no luck, I moved (cut-n-paste) the .blender away, but stull no luck. Of course, blender does'nt rebuild its config folder...so I assume the config is (now) stored elsewhere...
@jtill : stopped the recompile - there were no warnings ans my box meet all the requirements. Unless (of course, that is a stupid remark, as Blender worked all the time) something has changed in Vlender that it has troubles in XFCE...
Hmmm...luckily Blender is'nt a need-package for me...it would have been all-round-panic if this happened on Eclipse
Blender can (as all things Linux) be fired off from the console, in fact, it's the prefered wa to fire up a program that ill-behaves anyway. THE solution: use "downgrade" (repo of Arch) or...get an older version from Blender (archives) and unzip it in your user space...start THAT one up:
the ./ is crucial, as ommitting it will start up the default Blender (applies to anything on the system too, is'nt Linux sweet?)
Just me sharing with the rest of the world, and doing so in restitution...I should have "cleaned" up long ago...