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Okay, so my Blender (sice some time now) crashes with a segmentation fault. Pretty annoyning, but what's there to do?
So, I've been pondering and why not compile it from source? That way, the compiler should be able to tell me what's missing in the system?
But...there is this SCons thing that does'nt want to deliver. So, anyone been successfull in compiling Blender3D?
I compiled blender 2.5 on a OpenSuSE box x86_64 some time ago. I've not that machine at hand right now but I followed guidelines here and it worked flawlessly. The scons stuff is embedded in the source code, so you shouldn't worry about installing it.
Assuming you've tested moving your ~/.blender out of the way to eliminate config problems, I suspect a display driver problem, not something a recompile will fix.
@colucix : thanks, now I know how to use svn - I was compiling, as I looked at jthill's tip. But, no luck, I moved (cut-n-paste) the .blender away, but stull no luck. Of course, blender does'nt rebuild its config folder...so I assume the config is (now) stored elsewhere...
@jtill : stopped the recompile - there were no warnings ans my box meet all the requirements. Unless (of course, that is a stupid remark, as Blender worked all the time) something has changed in Vlender that it has troubles in XFCE...
Hmmm...luckily Blender is'nt a need-package for me...it would have been all-round-panic if this happened on Eclipse
Should have mentioned I've got a box with an old ATI R300-based GPU, blender started glitching badly and/or segfaulting around 2.56 or something on that.
My observation excactly! But, I installed (downgraded - Arch has a downgrade script) 2.47 and - bam, no luck, still the same segmentation fault...
So, the itch is deeper...
So...just a quick thought, before I turn in - can Blender be started from the console? Yes. Can it be started with parameters? Dunnow...does any of you know?
Please share, thanks. This is somewhat annoying...not being able to figure this out :/
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