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-   -   Community Driven Monster Catching Strategy RPG (http://www.linuxquestions.org/questions/linux-news-59/community-driven-monster-catching-strategy-rpg-4175424601/)

IgnisProgrammer 08-29-2012 09:55 AM

Community Driven Monster Catching Strategy RPG
 
We just Kickstarted a new Moai powered game, Deozoa: Legends of Eden (Moai is an open source game engine that we are very proud to support). Linux support was an, admittedly biased, priority for us. As lead developer, I've been an Ubuntu/Linux Mint fan for years. We were recently featured on Linux Game News.

Anyway, getting back from my Linux rant, Deozoa is a monster catching video game combining the rich storytelling of an RPG with the combat system of a turn based strategy. As you explore through the world you will discover and capture over 100 monsters called Deozoa. Unlike other monster games, your 11 playable human characters battle side by side with their Deozoa to fight their way to victory.

One thing that we are doing a little differently is that we are pursuing more of a community driven development model. Growing up, we played a lot of Pokemon and always wished there was some channel to get our own monster ideas into the official games. While we are now older, wiser, and understand that we can't just include every single monster idea into our game, we are really excited to provide a means for our fans to submit monster ideas in polls and contests and to allow the top ones to become official Deozoa. Obviously, we will have our own artists redraw the winning submissions (if necessary) to fit within a consistent art style. We are also discussing options to streamline modding of our game to allow people to insert their own unofficial monsters into their own game. We will also be giving our fans the opportunity to build out some of the descriptions, stats, and backstory for some of the monsters.

A few key features:
  • One time game purchase for all monsters, characters, and story.
    No in-app purchases, no monthly fees. Just buy the game and have it forever. The game will be developed for iOS (iPad, iPhone, and iPod Touch) and Android (phone and tablet), with an eventual release to PC, Mac, Linux, and Ouya.
  • Capture and befriend over 100 monsters: Each teammate can be assigned one Deozoa to fight with them on the battlefield.
  • Evolve your Deozoa: Like animals that grow from baby to adult, all of our Deozoa will grow into a new form as they mature. There are typically two to three monsters per family.
  • Recruit 10 characters to your team: As you progress through the story, you will encounter 10 available warriors looking for an adventure. Determine the best combination of abilities to give yourself an edge on the battlefield.
  • Level up and upgrade human classes: There are 10 classes of human warriors to battle, each with their own unique stats and strengths. As enemies get tougher and the heroes get stronger, every class can develop into an advanced form for stat boosts.
  • Use the elements to your advantage: There are 12 elements that all Deozoa and attacks fall into. Every element will have strengths and weaknesses against other elements, making each battle unique and challenging.
  • Fight in a free-form battling system: Position 6 teammates with an open movement system unrestrained by a grid. The size of a unit can block enemies’ movement to redirect their attacks, protect weaker units, and form a front line.
  • Rich RPG storyline: Unlike casual games, you will explore through a fun RPG story with an expected eight hours of gameplay in a single play through.

We are really excited to both be supporting the Linux gaming ecosystem and an open source game engine with this development. We need a lot of help raising money to hire artists to create a richly detailed and animated world. So please check us out on Kickstarter and help us get the word out on Twitter, Google+, Facebook, Reddit, etc. So let's be a part of the Linux gaming renaissance and give Windows 8 refugees something to flee to.

P.S. Sorry about that last Windows jab, I just couldn't help myself.

dugan 09-01-2012 01:57 PM

Pledged.

LQ users: if people try to crowdfund a game and they specify Linux as a launch platform, BACK IT!

IgnisProgrammer: you need to get more heavily-aggregated blogs to cover this. I recommend sending a press release to ubuntuvibes.com. That's where I go read news about Linux games that need me to help Kickstart them.

IgnisProgrammer 09-02-2012 01:01 PM

@dugan, thanks for the pledge and the recommendation, I just sent them a tip. Any other blogs you would recommend?

dugan 09-02-2012 02:05 PM

Definitely LinuxGamingNews.

You also want to publicise this in places where Windows and Mac backers will hang out. Those places I don't know about.

dugan 09-10-2012 02:08 AM

I just searched for "Dezoa" on indiegames.com and got no hits. This will not do! Send them a press release.

IgnisProgrammer 09-10-2012 12:57 PM

Sorry, we've actually had a few people have some difficulty with the name, it's Deozoa. We had a brief mention of the game on IndieGames.com at http://indiegames.com/2012/08/kickst...-_deozoa_.html

P.S. We are currently working on a big update to the project, so stay tuned.


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