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Neverwinter Nights was released for linux as well.
It all depends on what is a "major release" for you. Lots of comercial games have been released for linux and lots more will be. The time can only bring us more and more titles. However, the number of titles still can't compare to this of Windows.
Now with the growing linux community it's a possible all "major game companies" already keep an eye on the linux market waiting for a chance.
I think that one problem about this windows only games is that they all use a non-portable 3D library (directx). Now, whether directx is better or worse than any open source library is unknown by me.
The use of an open library would simplify a lot porting. I don't play games on computer anymore but that's an important aspect because many people do, specially younger people, which are likely to change to linux but they can't because they are not skilled enough (or that's not possible at all) to play their favorite game on linux.
OpenGL 3.0 really screwed up. They were supposed to have everything directX has and it didn't happen. However, a lot of people are buying Macs now and Macs don't have directX. So if they want to make somethign for PC and Mac they should use OpenGL. And if they use OpenGL, it should work on Linux.
OpenGL 3.0 really screwed up. They were supposed to have everything directX has and it didn't happen.
And it won't happen, since directx is only a convention to represent 3d graphics and directx handles everything (net, input, sound and many more things).
Besides the thing being off-topic, if someone want to continue the conversation s/he should be speaking of direct3d vs. opengl, which would be a more fair battle, since direct3d is the directx subsystem which cares about 3d graphics.