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Old 10-04-2004, 01:50 AM   #1
tsalem
LQ Newbie
 
Registered: Sep 2004
Distribution: Ubuntu 5.4 Hoary
Posts: 23

Rep: Reputation: 15
Mandrake Nvidia Problems - games won't start


I'm running Mandrake 10.0/KDE 3.2.3, I have an Nvidia Geforce MX 200, and I installed the nvidia drivers found on www.nvidia.com :

Linux Display Driver - IA32

Version: 1.0-6111
Operating System: Linux IA32
Release Date: August 5, 2004L

I installed it without problems, and read through the README found on the site and verified that XF86-Config-4 was configured correctly, but whenever I try to run Tuxracer, the screen goes black, and then I see the desktop again. when I run "tuxracer" in the terminal, I get the same effect, with this in the terminal:

Code:
Tux Racer 0.61 -- a Sunspire Studios Production (http://www.sunspirestudios.com)
(c) 1999-2000 Jasmin F. Patry <jfpatry@sunspirestudios.com>
"Tux Racer" is a trademark of Jasmin F. Patry
Tux Racer comes with ABSOLUTELY NO WARRANTY. This is free software,
and you are welcome to redistribute it under certain conditions.
See http://www.gnu.org/copyleft/gpl.html for details.

Fatal signal: Floating Point Exception (SDL Parachute Deployed)
I've installed Stepmania on a previous installation (same everything), and it didn't work either. I think both programs use OpenGL, so I think that may be the problem, though I'm not sure. I've browsed a lot of forums, but haven't found anyone with the same problem as me. Anyone have any idea as to what may be wrong? I'm almost done migrating from Windows (just a few things to accomplish first, this being one), so any help would be really appreciated. Thanks
 
Old 10-04-2004, 03:26 AM   #2
scott_R
Member
 
Registered: Jul 2003
Location: Brighton, Michigan, USA
Distribution: Lots of distros in the past, now Linux Mint
Posts: 746

Rep: Reputation: 31
Yeah, not a good sign. I'd try running these and see if you can track it down:

gears
glxgears
glinfo
glxinfo
 
Old 10-04-2004, 03:03 PM   #3
tsalem
LQ Newbie
 
Registered: Sep 2004
Distribution: Ubuntu 5.4 Hoary
Posts: 23

Original Poster
Rep: Reputation: 15
Thanks for your reply.

gears and glinfo didn't work, though glxgears and glxinfo did work.

glxinfo returned:

Code:
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce2 MX/AGP/SSE2
OpenGL version string: 1.5.1 NVIDIA 61.11
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_point_parameters,
    GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,
    GL_ARB_texture_compression, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,
    GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
    GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
    GL_EXT_blend_color, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array,
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
    GL_EXT_packed_pixels, GL_EXT_paletted_texture, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shared_texture_palette,
    GL_EXT_stencil_wrap, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
    GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_fence,
    GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
    GL_NV_pixel_data_range, GL_NV_point_sprite, GL_NV_register_combiners,
    GL_NV_texgen_reflection, GL_NV_texture_env_combine4,
    GL_NV_texture_rectangle, GL_NV_vertex_array_range,
    GL_NV_vertex_array_range2, GL_NV_vertex_program, GL_NV_vertex_program1_1,
    GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SGIS_texture_lod,
    GL_SUN_slice_accum
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x21 24 tc  0 32  0 r  y  .  8  8  8  0  0 24  8 16 16 16 16  0 0 None
0x22 24 dc  0 32  0 r  y  .  8  8  8  0  0 24  8 16 16 16 16  0 0 None
0x23 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x24 24 tc  0 32  0 r  .  .  8  8  8  0  0 24  8 16 16 16 16  0 0 None
0x25 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x26 24 tc  0 32  0 r  y  .  8  8  8  0  0 16  0 16 16 16 16  0 0 None
0x27 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  0 16 16 16 16  0 0 None
0x28 24 tc  0 32  0 r  .  .  8  8  8  0  0 16  0 16 16 16 16  0 0 None
0x29 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  0 16 16 16 16  0 0 None
0x2a 24 tc  0 32  0 r  y  .  8  8  8  0  0  0  0 16 16 16 16  0 0 None
0x2b 24 tc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 None
0x2c 24 tc  0 32  0 r  .  .  8  8  8  0  0  0  0 16 16 16 16  0 0 None
0x2d 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0 16 16 16 16  0 0 None
0x2e 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x2f 24 dc  0 32  0 r  .  .  8  8  8  0  0 24  8 16 16 16 16  0 0 None
0x30 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x31 24 dc  0 32  0 r  y  .  8  8  8  0  0 16  0 16 16 16 16  0 0 None
0x32 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  0 16 16 16 16  0 0 None
0x33 24 dc  0 32  0 r  .  .  8  8  8  0  0 16  0 16 16 16 16  0 0 None
0x34 24 dc  0 32  0 r  .  .  8  8  8  8  0 16  0 16 16 16 16  0 0 None
0x35 24 dc  0 32  0 r  y  .  8  8  8  0  0  0  0 16 16 16 16  0 0 None
0x36 24 dc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 None
0x37 24 dc  0 32  0 r  .  .  8  8  8  0  0  0  0 16 16 16 16  0 0 None
0x38 24 dc  0 32  0 r  .  .  8  8  8  8  0  0  0 16 16 16 16  0 0 None
glxgears showed spinning gears, and this info looks alright (I think?). though gears and glinfo didn't work. Do those need to be working as well? Is there a way I can get them to work? Thanks.
 
  


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