Originally Posted by johnsfine
I expect it is hard to do a meaningful performance comparison. The results would depend heavily on details of configuration and workload.
Finding decent benchmarks in general can be hard enough. Far to many 'benchmarking' sites just use a the framerate on 3D games, and maybe a few artifical benchmarks.
I tried looking for the article I wanted, I simply couldnt find it again.
Anyway, this is farily typcial of hyperthreading on/off benchmarking-
Some things run slightly faster, some things slightly slower.
BTW, more for johnsfines interest than the OPs, I also found this-
Obsolete but interesting.