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Well I download Zsnes for linux and it needs me to compile it, heres something from the readme.
I assume the standard development tools are installed (gcc, make, ...)
You'll also need :
- SDL (Simple DirectMedia Layer) : check www.libsdl.org to grab SDL 1.2.0 or
later. If you are using rpm packages, don't
forget the -devel package.
- NASM v0.98 : http://www.kernel.org/pub/software/devel/nasm/
the version found on http://nasm.2y.net/ DOES NOT WORK
with zsnes sources. When you type nasm -r, you must get
'NASM version 0.98' and not 'NASM version 0.98.08' if you
have the correct version
- zlib : http://www.info-zip.org/pub/infozip/zlib/
it is probably already installed on your
system, maybe you are just missing the
development headers. Check in the
packages available with your distribution
or go to the page above
- libpng : http://www.libpng.org/
You might also need libpng, ZSNES will compile without
PNG support but I have found doing so to make ZSNES
unstable for some weird reason. If you don't have
libpng, either get it and install it or pass the
--without-png option to the 'configure' script.
Then to build the executable, go to the src directory and type:
./configure && gmake && gmake install
Note: you require root to install zsnes to the the default (/usr/local/*)
Also Note: libpng (optional) needs to be recent, or zsnes will not use it
You may also want to compress the zsnes executable with upx
(http://upx.sourceforge.net), it will divide its size by 10.
Can anyone walk me through this? Im running mandrake 10.0 and im pretty new to this.
I have to tell you though, that zsnes is quite temperamental to compile... seems like it compiles or not randomly... specially in a rpm-based distribution as Mandrake. If I was you, I'd get a pre-compiled rpm here: