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I am having trouble getting quake 3 to work on linux. The linux 1.31 point release is installed correctly. I believe it to be a graphics card issue. I ran the "sh ati-driver-installer-8.20.8-i386.run" and it seemed to install the drivers correctly. After that I did the "fglrxconfig" to run the config. It got to the end and wrote the xorg.conf file. Then I restarted my box with the new drivers loaded. I got an error message as linux was booting from "lib/modules/2.4.../kernel/drivers/char/agp/agpgart.o.gz: insmod agpgart faild. Not sure if that has anything to do with the graphics card. Then logged in to 'kdm' , opened up a console and ran quake3, which should of started the game. Insted I got an error message: ---- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so: Initializing OpenGL display
...setting mode 3: 640 480
Error couldn't open the X display
...WARNING: could not set the given mode (3)
...loading libMesaVoodooGL.so: QGL_Init: Can't load libMesaVoodooGL.so from /etc/ld.so.conf or current dir: /usr/local/games/quake3/libMesaVoodooGL.so: cannot open shared object file: No such file or directory
If any one can help with me with this issue I would be THANKFULL. If you need to know any more about my setup to diagnose the problem just post, I will be waiting. THANKS
What distro of Linux are you running? Fedora Core 4, SuSE 10...? I had a problem with loading America's Army, but after I ran the up2date and installed the newest kernel and some graphix libraries (I believe it was updates to libGL), America's Army would start right up. So if you have FC4 I would run the updater to see if you have updates to the kernel or the graphix libraries. Hope that helps.
I'm actually new to Linux as well, so I'm not familiar at all with Slackware, but if it has some sort of updater I would run that and look for any packages that have to do with libGL or something similar to that. That is what I did and it all worked out. I would recommend reinstalling the game after you do the installs as well.