i am the 100,000th member?! i'm stoked.
the ATI drivers are for 8500+ cards and i guess they want me to upgrade and buy a new laptop. not if i can help it! who needs their !#@! driver! this is with the Debian DRM kernel packages from htp://www.dri.sourceforge.net.
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here's my glxinfo:
glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: SGI
client glx version string: 1.2
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_visual_select_group
GLX extensions:
GLX_ARB_get_proc_address, GLX_EXT_import_context, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage,
GLX_SGI_video_sync
OpenGL vendor string: Tungsten Graphics, Inc.
OpenGL renderer string: Mesa DRI Radeon 20030328 AGP 4x x86/MMX/SSE2 TCL
OpenGL version string: 1.2 Mesa 6.1
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_logic_op, GL_EXT_blend_minmax,
GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture,
GL_EXT_draw_range_elements, GL_EXT_histogram, GL_EXT_packed_pixels,
GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_subtexture, GL_EXT_texture,
GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels,
GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square,
GL_NV_light_max_exponent, GL_NV_texture_rectangle,
GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGI_color_table,
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
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0x23 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x24 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x25 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x26 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x27 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x28 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x29 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x2a 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x2b 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x2c 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x2d 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x2e 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
0x2f 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None
0x30 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None
0x31 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow
0x32 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow
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and here's my glxgears output. the slow bit are when i move the mouse. it absolutely chokes it:
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/usr/X11R6/bin/glxgears
5345 frames in 5.0 seconds = 1069.000 FPS
5796 frames in 5.0 seconds = 1159.200 FPS
5909 frames in 5.0 seconds = 1181.800 FPS
1325 frames in 5.0 seconds = 265.000 FPS
581 frames in 5.0 seconds = 116.200 FPS
3137 frames in 5.0 seconds = 627.400 FPS
5952 frames in 5.0 seconds = 1190.400 FPS
5817 frames in 5.0 seconds = 1163.400 FPS
any ideas what is so lame about this card? (other than the obvious
)