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Old 07-22-2005, 02:36 PM   #1
orbb
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Registered: Jul 2005
Location: Poland
Distribution: Slackware 10.1
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Why Quake III demo doesn't detect Voodoo 2?


Hi,
There is Slackware 10.1 installed on my computer. Last time I have installed Quake III demo, but it doesn't detect an accelerator VOODOO II (12 MB), though it is detected by the system. Please help me
Quake III demo _GlideInitEnvironment: libglide2.so expected Voodoo Graphics, none detected
Slackware 10.1 (use scanpci) pci bus 0x0000 cardnum 0x13 function 0x00: vendor 0x121a device 0x0002
3Dfx Interactive, Inc. Voodoo 2
 
Old 07-24-2005, 02:04 AM   #2
Matir
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Please post the output of 'glxinfo'.
 
Old 07-24-2005, 06:58 AM   #3
orbb
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name of display: :0.0
display: :0 screen: 0
direct rendering: No
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,
GLX_SGIS_multisample, GLX_SGIX_fbconfig
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,
GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,
GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,
GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_fbconfig
OpenGL vendor string: Mesa project: www.mesa3d.org
OpenGL renderer string: Mesa GLX Indirect
OpenGL version string: 1.2 (1.5 Mesa 6.1)
OpenGL extensions:
GL_ARB_depth_texture, GL_ARB_imaging, GL_ARB_multitexture,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters,
GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture,
GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_lod_bias, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels,
GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once,
GL_ATIX_texture_env_combine3, GL_IBM_texture_mirrored_repeat,
GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture,
GL_NV_blend_square, GL_NV_point_sprite, GL_NV_texgen_reflection,
GL_NV_texture_rectangle, GL_SGIS_generate_mipmap,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
GL_SGIX_shadow_ambient, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x22 16 tc 0 16 0 r y . 5 6 5 0 0 16 0 0 0 0 0 0 0 None
0x23 16 tc 0 16 0 r y . 5 6 5 0 0 16 8 16 16 16 0 0 0 None
0x24 16 tc 0 24 0 r y . 5 6 5 8 0 16 8 16 16 16 16 0 0 None
0x25 16 tc 0 24 0 r . . 5 6 5 8 0 16 8 16 16 16 16 0 0 None
that is result "glxinfo"
 
Old 07-24-2005, 11:58 AM   #4
Matir
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My guess would be that you need functional direct rendering to get QIII to run.
 
Old 07-28-2005, 02:08 PM   #5
orbb
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i have S3virge (2MB) and voodoo2 (12MB)
 
Old 07-28-2005, 02:46 PM   #6
springshades
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I'm pretty sure neither of those would meet the minimum requirements of Doom 3, though I'm not positive. It's a guess just based on how old those cards are, and the graphical quality of Doom 3.
 
Old 07-28-2005, 02:59 PM   #7
Matir
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Umm, he did say Quake III, not Doom 3.

Q3 requires a "Hardware Accelerated 3D Graphics card with 8 MB video memory", which should work for his Voodoo 2.
 
Old 07-29-2005, 03:48 AM   #8
springshades
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Sorry, read it wrong. Yeah, Quake 3 is quite a bit older.
 
Old 07-29-2005, 08:50 AM   #9
Matir
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To his original problem: I think the question now is how to get dri working on a voodoo2.
 
Old 07-29-2005, 03:41 PM   #10
orbb
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my quake III demo run in S3Virge but is very very slow
my configuration computer
366MHZ Celeron 128RAM 8Gb HD 18GB HD S3Virge (2MB)
Voodoo2 (12MB) Avance Logic ALS4000
 
Old 07-30-2005, 05:34 AM   #11
springshades
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So what I dug up was that the Voodoo 2 is not supported by the dri. It is suggested that you use the glide driver. I found some information on this here:

http://linux.com.hk/PenguinWeb/manpa...n=4&name=glide
 
Old 07-30-2005, 12:42 PM   #12
orbb
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are there web's like this?
 
Old 07-30-2005, 08:23 PM   #13
springshades
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Sorry, I don't think I understand. What do you mean by "web's"?
 
Old 08-01-2005, 04:07 AM   #14
orbb
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more WWW
 
Old 08-01-2005, 04:56 AM   #15
springshades
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http://www2.lm-sensors.nu/~phil/3dfx-howto.html
http://www.linuxselfhelp.com/HOWTO/3Dfx-HOWTO-7.html
http://glide.sourceforge.net/
http://dri.freedesktop.org/wiki/3dfx...tegoryHardware

I did a search on google for:

glide linux

You can think of more creative searches if you'd like.
 
  


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