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Old 03-09-2009, 09:41 PM   #1
songangel
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Intel i915 - driver loaded - DRI enabled - 500fps?


Hi everyone,

I'm just joining and I wanted to say hi, and wouldn't you know it, I already have a small issue that I need help with. I am running Slack 12.2 and have pretty much got everything set up the way I want it with the exception of 3D acceleration (or at least I think so).

I have the intel 82865g (i915 driver) loaded and working fine within X. I can also see from glxinfo that DRI is enabled but I'm getting pretty low fps when I run the glxgears test.

Code:
bash-3.1$ glxgears
2629 frames in 5.0 seconds = 525.763 FPS
2660 frames in 5.0 seconds = 531.891 FPS
2656 frames in 5.0 seconds = 531.020 FPS
XIO:  fatal IO error 11 (Resource temporarily unavailable) on X server ":0.0"
      after 25105 requests (25053 known processed) with 0 events remaining.
bash-3.1$
From the many posts I have read, I haven't been able to quite pinpoint the issue, but this frame rate seems low. See output from glxinfo below:

Code:
bash-3.1$ glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
    GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
client glx vendor string: SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, 
    GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
    GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap
GLX version: 1.2
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, 
    GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, 
    GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_make_current_read, 
    GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, 
    GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Intel(R) 865G 20061017 x86/MMX/SSE2
OpenGL version string: 1.3 Mesa 7.0.3
OpenGL extensions:
    GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, 
    GL_ARB_point_parameters, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_compression, GL_ARB_texture_cube_map, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, 
    GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, 
    GL_EXT_blend_color, GL_EXT_blend_equation_separate, 
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
    GL_EXT_clip_volume_hint, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array, 
    GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset, 
    GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture, 
    GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, 
    GL_EXT_vertex_array, GL_3DFX_texture_compression_FXT1, 
    GL_APPLE_client_storage, GL_APPLE_packed_pixels, 
    GL_ATI_blend_equation_separate, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, 
    GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, 
    GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle, 
    GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1, 
    GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table, 
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
 id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------
0x23 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x24 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x25 24 tc  0 32  0 r  y  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0x26 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0x27 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x28 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x29 24 tc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0x2a 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0x2b 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x2c 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8  0  0  0  0  0 0 None
0x2d 24 dc  0 32  0 r  y  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0x2e 24 dc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 None
0x2f 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x30 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 Slow
0x31 24 dc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0x32 24 dc  0 32  0 r  .  .  8  8  8  8  0  0  0 16 16 16 16  0 0 Slow
0x57 32 tc  0 32  0 r  .  .  8  8  8  8  0  0  0  0  0  0  0  0 0 Ncon
bash-3.1$


Any thoughts?
 
Old 03-10-2009, 04:00 PM   #2
farslayer
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Your built in graphics chip is not very impressive.. I would actually expect low numbers from an integrated chip of that sort.

Are you saying you have seen posts reporting higher numbers for that Same integrated graphics chip ?
 
Old 03-10-2009, 04:47 PM   #3
songangel
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Registered: Mar 2009
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Posts: 42

Original Poster
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Quote:
Originally Posted by farslayer View Post
Your built in graphics chip is not very impressive.. I would actually expect low numbers from an integrated chip of that sort.

Are you saying you have seen posts reporting higher numbers for that Same integrated graphics chip ?
Farslayer thanks for the response. To be honest, I don't know what I should expect from that chip which is part of the reason I posted looking for some insight.

I can tell you that I ran the Scorched3D game with Linux and XP and the performance is terrible under X, but runs great on my XP OS (dual boot same box).

Although everything seems to be configured appropriately, it seems that something isn't quite right because of the performance differences of the same game on the same hardware with 2 different OS's.

Thoughts?
 
Old 03-10-2009, 04:52 PM   #4
tredegar
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Registered: May 2003
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Distribution: Ubuntu 10.04, mostly
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glxgears (full-screen) gives me 233.652 FPS with my GeForce Go 6200/6400 and NVIDIA driver. I am perfectly happy with it. I don't tend to play games but "Planet Penguin Racer" is smooth and responsive.

Apart from worrying about the numbers, what is your problem?

Edit: Oops, we seem to have cross-posted. I know nothing about "Scorched3D".

Last edited by tredegar; 03-10-2009 at 04:55 PM.
 
  


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