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I was installing a game on my netbook with wine and it seems that it's using both of the cpu threads.
Did wine fix the multi-thread bug?
EDIT:
Sorry to get anyones hopes up, but I did later find that I was misreading some data. When I saw it say 100% cpu usage I thought it meant both threads, but I later found out that it only applied to one thread.
Last edited by darkstarbyte; 12-28-2010 at 03:35 AM.
Reason: I might have been spreading false information if I left it alone.
This is just plain incorrect. OK, as of now Wine does not run on many platforms: just Linux, MacOS X, FreeBSD and Solaris. Still, this is not 'Linux only'.
It is true too that most developers work on Linux. So you run a higher risk of having a specific release of Wine not compile/work on a non-Linux platform. But this is usually fixed in the next release. Also Wine has been known to be missing some important functionality on non-Linux, e.g. good multi-threading. As far as I know these problems are now solved and Wine works just as well on any of the three platforms mentioned above.
There also is a Win32 compatibility project for OS/2 (Odin), which makes use of Wine code.
This is just plain incorrect. OK, as of now Wine does not run on many platforms: just Linux, MacOS X, FreeBSD and Solaris. Still, this is not 'Linux only'.
It is true too that most developers work on Linux. So you run a higher risk of having a specific release of Wine not compile/work on a non-Linux platform. But this is usually fixed in the next release. Also Wine has been known to be missing some important functionality on non-Linux, e.g. good multi-threading. As far as I know these problems are now solved and Wine works just as well on any of the three platforms mentioned above.
There also is a Win32 compatibility project for OS/2 (Odin), which makes use of Wine code.
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