How are DirectX Windows games ported so quickly to Linux?
As the following question may indicate, I'm pretty much a newbie to Linux (and not altogether that knowledgeable about Windows/computing in general, either)
Just a quick question - how is it that games that are made for Windows (and take years to develop), such as id Software's Doom & Quake series', are able to be ported so quickly to Linux?
I know that OpenGL is available for both formats, but is there some other techinique I'm not aware of that enables a DirectX-based transition to be made easily? Or are the Linux versions produced by in tandem/by a different dedicated programming team altogether?
Any help would be appreciated!
Last edited by bookerg; 01-08-2008 at 09:24 AM.