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Old 06-14-2013, 07:12 PM   #1
Dark_Oppressor
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Registered: Apr 2005
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Getting your own software into repos?


I've got a game that's currently just for Windows, and it is commercial. However, it has been largely unsuccessful, and I have been considering making it free (as in beer). Either way I plan to open the source and port it to Linux.

It hasn't made much money, and I'd really like to try to find some way of getting it out into the world, as I would love for people to play with it. I'm partially just trying to find an excuse to add more to it, as it is kind of fun to work on.

I plan on doing the above regardless, but I have begun wondering how one gets their software into the repos for various distros. Do you just email someone? Am I likely to have any luck if I attempt to do this?
 
Old 06-14-2013, 07:25 PM   #2
frieza
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well for starters, to get your foot in the door i would try doing one or more of the following
1) releasing the software on sourceforge
2) try creating your OWN repos
3) contacting the maintainer of one or more repo and asking them what they want, and providing whatever they ask for

note that a distribution in a repo requires the software to be built and packaged for the specific distribution, and then constantly kept in sync with the versions of libraries/headers that are distributed with the repo
 
Old 06-18-2013, 02:58 AM   #3
Dark_Oppressor
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Quote:
Originally Posted by frieza View Post
well for starters, to get your foot in the door i would try doing one or more of the following
1) releasing the software on sourceforge
2) try creating your OWN repos
3) contacting the maintainer of one or more repo and asking them what they want, and providing whatever they ask for

note that a distribution in a repo requires the software to be built and packaged for the specific distribution, and then constantly kept in sync with the versions of libraries/headers that are distributed with the repo
Great, thanks! That sounds like more work than I expected, which is what I expected, if that makes sense, haha.

I have succeeded in porting my game engine to Linux and Mac, so I think the next step I will take is open-sourcing everything, and then I will take it from there.

Thanks again!
 
  


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