Originally Posted by frieza
well for starters, to get your foot in the door i would try doing one or more of the following
1) releasing the software on sourceforge
2) try creating your OWN repos
3) contacting the maintainer of one or more repo and asking them what they want, and providing whatever they ask for
note that a distribution in a repo requires the software to be built and packaged for the specific distribution, and then constantly kept in sync with the versions of libraries/headers that are distributed with the repo
Great, thanks! That sounds like more work than I expected, which is what I expected, if that makes sense, haha.
I have succeeded in porting my game engine to Linux and Mac, so I think the next step I will take is open-sourcing everything, and then I will take it from there.