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I've been using linux for almost two years now so i'm quite comfortable with bash, compiling source, new kernels, patching source, etc.
I am in slackware 10.1 with kde 3.4 and linux 2.6.11.7.
This is quite a vague question but I was wondering what steps I could take to get 3d games and OpenGL programs to improve thier speed, as I have a p4 @ 2.4ghz and a radeon 7500 and games like zsnes run with crippled frame rates that run 100 times as fast on a windows machine.
I (think) I have the proper kernel modules for my video card and dmesg|grep radeon shows the modules correctly loaded, as well as having enabled dri, dbe, glx and radeon_dri in my xorg.conf
Are there any other steps I can take to improve both 3d games like armagetron and 2d opengl games like zsnes to be playable?
Thanks for the help - If anybody wants a gmail invite just tell me and i'll be glad to give you one (or 50 :P )
Last edited by mattdev121; 04-19-2005 at 10:25 AM.
Usually this hapens in 2.6 series because to get agp working you need to load agpgart modules *after* the specific agp module for your motherboard (ie: via-agp).
i just prefer to compile it all in, after all, in a monolithic kernel, the only advantage of modules, is people can release binary drivers for your kernel.
when you have agpgart and the DRM in your kernel, (assuming you did a xorgconf to configure X for your card), edit the xorg.conf file, and uncomment the DRI and GLX lines.
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