Originally posted by azraelder
Thats right, and it is needed to compile opengl games and apps. It is very frustrating when I see a very cool opengl game such as Tux-a quest for herring appear to configure properly only to give the error "undefined reference to glutinitwindowposition" or something similer.
Some Glut applications seem to go ok, others don't. I don't understand why.
It is a shame because it is a very powerful toolkit for some very nice effects.
i see... well, this guy had a similar issue:
try bumping the thread (by asking him to post what he did to get glut working right)...
from his last post, i gather it might have had something to do with library links, but i'm not sure...
...i finally got a proper compile and the program works... i haven't got much experience in using library links in gcc...
here's a couple other threads you can look into:
i hope this helps... good luck...