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utilizing a wine package from linuxpackages.org (slackware package site)
i installed and ran Well of Souls (from Synthetic-Reality)
sweet game.. kinda like Dragon Warrior for Nintendo 8bit.
so with a borrowed *.dll file (i'll tell you if you want to know)
i got the game to run.
yay.
long story short.. i can get the network multiplayer to work if i take my firewall down.
i do not want to do this.
i googled and found a tutorial that said to open port 8000, 8001 and 8888 for UDP and tcp.
i think i did that right, but it kicks me off as soon as i log onto the server (but i do get the server list, that i didn't get before i opened up 8888
i can give you the part ov the script where i open the ports if that helps.
Then it means something disconnected you from the MIX server. This could be from just about anything. But if it happens consistently just after you connect to the MIX server (and you haven't been banned from that server by its admin), then it probably means that you have a firewall which is only allowing TCP connections to stay up for a few seconds (acceptable for most web page fetches, but not for most games).
this is what i was getting.. so does anyone know how to extend the TCP connection time?
well.. i basically kicked the door open from the inside..
i opened up all traffic coming from inside the firewall but left everything closed on the outside.. with a line like
($IPT= iptables) this in my script:
$IPT -A FORWARD_LAN2INET -m state --state -j ACCEPT
so its not really as safe as it was.. where i was specifying ports individually like:
$IPT -A FORWARD_LAN2INET --dport 80 --state -j ACCEPT
$IPT -A FORWARD_LAN2INET --dport 21 --state -j ACCEPT
$IPT -A FORWARD_LAN2INET --dport 8000 --state -j ACCEPT
or whatever...
i'm not by the box, so i can't post exactly what it was, but if this post helps someone else, cool.
iptables - maybe one day i'll actually understand it.
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