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I wanted to play ut once again, but it runs too fast since my frames per second exceed 300.
Is there any option to slow down cpu or something like this?
Maybe a patch to slow down the game?
Anyway, amybe that mightbe interesting too:
I have an AMD Athlon64 3200+ and a ATI Radeon 1800xl on a Epox Nforce 4 Mobo
I'd also like to know if theres an answer to this, it's not the game speed, if you turn towards a wall or are in an area that has very little geometry or polygons, the framerate shoots way up and the game speed goes up too, so you have inconsistent game speed throughout
If I change the driver from opengl to directx the problem goes away but now I've got low framerates in directx (running the game with wine)
I had the same problem in windows aswell, running it with opengl
Disable cool'n'quiet, or disable the cpuspeed service. CPU throttling will cause this issue. UT will determine the speed at the engine launch and your CPU will throttle at this time. So momentarily turning off the CPUspeed service or cpufreq or whatever it would be called on your distro, should solve this problem for you...
All functions like this (cool n' quiet) are already in bios and there is no special service configured on my system. Actuelly I have this problem since quite a while, already with my 1400 athlon after a graficsadapter upgrade ( Geforce2 to Geforce FX). Before that it ran really smooth, so I was thinking there might be a patch of some sort for newer graphics adapters.
I've never seen this happen before I moved to an Athlon 64, to speak the truth, but I saw this happen on some laptops and disabling CPU throttling got rid of it, when it happened on my desktop I just disabled CPU throttling and all magically worked right again, and I have seen this with both mainstream (FX 5900) and higher end (6800 GT) graphics cards on Linux, and the game plays just fine if there is no CPU throttling.
Just rename your current ut script to ut.original
Then save this ut script in your game directory.
Mark its as executable & it fixes the speed (too fast) problem.
It still didn'd do the trick for me, although it runs visible slower at least. I've as well tried to increase seconds for this random fork, but still didn't help. I'll try a little more today though ....
Oh before I forget, about this cpu-speed option in windows, as far as I know it should help correcting wrong detected cpus. In had a look in my ut-log file and my cpu is reported correctly.
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