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When I play UT2k4 at 1024x768x32bit with full details on, my card averages a somewhat pitiful 22fps.
But strangely, when i play at 800x600 it's just as bad. Is there some kind of AGP thing i haven't enabled, or some driver facet that could be causing this.
Well since you are getting 22fps, you appear to have the driver installed correctly, otherwise I think it would be a fraction of one fps.
Unfortunately ATI's support for the linux community is general is somewhat lacking compared to their competitors (nvidia). I spent days trying to get a 9700 pro to work on FC1
UT2004 is a hardware intensive game esp. with full detail on. There are so many little thing to tweak and play with video cards.
i have the same problem. glxgears gives me in the order of 9000 frames per 5 seconds;
Code:
8744 frames in 5.0 seconds = 1748.800 FPS
8750 frames in 5.0 seconds = 1750.000 FPS
8751 frames in 5.0 seconds = 1750.200 FPS
8757 frames in 5.0 seconds = 1751.400 FPS
UT2K4 performes MUCH better in windows the under linux.
I have a radeon 9600 on a system with a 900 MHz AMD processor ( ) and 384 MB ram. The driver seems to be loading and I have dri enabled. This is the output of glxinfo
Code:
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,
GLX_ATI_render_texture
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 9600 Generic
OpenGL version string: 1.3 (X4.3.0-3.9.0)
OpenGL extensions:
GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,
GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow, GL_ARB_multisample,
GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_shadow,
GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_element_array,
GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer,
GL_ATI_separate_stencil, GL_ATI_texture_env_combine3,
GL_ATI_texture_float, GL_ATI_texture_mirror_once,
GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object,
GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3,
GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,
GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection,
GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_EXT_vertex_shader,
GL_HP_occlusion_test, GL_NV_texgen_reflection, GL_NV_blend_square,
GL_NV_occlusion_query, GL_NV_point_sprite, GL_ARB_point_sprite,
GL_SGI_color_matrix, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_border_clamp, GL_SGIS_texture_lod,
GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x23 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x24 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x25 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x26 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x27 24 tc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x28 24 tc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x29 24 tc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
0x2a 24 tc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
0x2b 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x2c 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 16 16 16 16 1 0 None
0x2d 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x2e 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 16 16 16 16 1 0 None
0x2f 24 dc 0 24 0 r y . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x30 24 dc 0 24 0 r . . 8 8 8 8 0 24 8 0 0 0 0 1 0 None
0x31 24 dc 0 24 0 r y . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
0x32 24 dc 0 24 0 r . . 8 8 8 8 0 24 0 0 0 0 0 1 0 None
I don't know what the frame rate is under UT2K4 cos I don't know how to find that out. But its suboptimal.
Hey y'all, I saw this thread and I knew it was for me. It has taken me forever to get it right. Anyway, what you want to do is go to schneiderdigital.com (not ati.com) and get the newest 3.9.0 drivers, from the fglrx-4.3.0-3.9.0.i386.rpm file. (I know it's only a .i386, but the .i586 doesn't work). If you get an error about not having a build or something, install your source files from urpmi. If it says something about versioning... Uninstall your kernel build environment, and then reinstall it, then try the fglrx drivers again. Finally, when you do fglrxconfig MAKE SURE TO PUT THE SECOND CHOICE, it says something about C++ I think, if you don't you won't get jack for frames. Good luck, I hope it works as well for you as it did for me. I have a Radeon 9700 Pro and I get about 3882 fps in glxgears, and about 50 fps in UT2004.
System:
XP2500+ (OC'd to 2700+)
1.5 GB of RAM (@ 333 mhz)
Radeon 9700 Pro
Nforce 2 Board
ocarina_of_time; I'm getting the error "file not found". I would really appreciate it if you would mail the driver to me. Or I you could put it on a site somewhere.
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