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Old 12-05-2005, 11:59 PM   #1
mark_alfred
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Super Mario clones


Hello. Are there any other linux Super Mario clones besides Supertux? Supertux is a great game, but I would like to find others as well. Thanks in advance.
 
Old 12-06-2005, 03:19 AM   #2
320mb
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do you have supertux v0.1.3?? bonus island 2 is pretty cool....

.....what I'd like to find is a clone of Donkey Kong........
 
Old 12-06-2005, 09:49 AM   #3
mark_alfred
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Quote:
Originally Posted by 320mb
do you have supertux v0.1.3?? bonus island 2 is pretty cool....
I'm not sure, but I suspect not. I have the version that comes packaged with Debian Sarge.
Quote:
Originally Posted by 320mb
.....what I'd like to find is a clone of Donkey Kong........
Perhaps the game Burgerspace. It's somewhat similar to Donkey Kong.
 
Old 12-06-2005, 12:44 PM   #4
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There is of course Snes9x + smw.smc. You could actually try to build the SVN for Supertux as well. Tons of great stuff in there.
 
Old 12-07-2005, 09:31 AM   #5
mammlouk
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Super Mario Clone FX (I think they are now calling it Secret Maryo Chronicles)
http://smclone.sourceforge.net/

Enjoy!
 
Old 12-17-2005, 07:40 PM   #6
mark_alfred
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When I try to install Secret Maryo Chronicles, I get errors. Running the command
Quote:
sh ./autogen.sh
gives the following error:
Quote:
./autogen.sh: line 6: aclocal: command not found
From here, I can only run the configure command after changing it's permissions. However, it gives the error:
Quote:
configure:1352: error: cannot run /bin/sh ./config.sub
I use Debian Sarge, with a 2.6.8 kernel.
 
Old 12-18-2005, 12:26 PM   #7
mammlouk
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Quote:
sh ./autogen.sh
gives the following error:
./autogen.sh: line 6: aclocal: command not found
This tells me that there is no autogen.sh in whatever directory you're in. Re download the sources and extract them to whatever directory you feel like for now. Go into th base level directory where you started. That is the directory containing autogen.sh

Quote:
From here, I can only run the configure command after changing it's permissions. However, it gives the error:
configure:1352: error: cannot run /bin/sh ./config.sub
I use Debian Sarge, with a 2.6.8 kernel.
This problem is contrbiuted to not having run autogen.sh. autogen.sh in the base directory will create your config.sub. autogen.sh, configure, and make seem to all be in the base level directory from the zip as there is not a /src/unix directy as is stated in the readme.
 
Old 12-18-2005, 11:31 PM   #8
mark_alfred
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I ran these commands in the base level directory where I started, that being on the directory where I had extracted the files.
 
Old 12-19-2005, 12:41 AM   #9
mammlouk
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O.k. It just clicked for me that:

Quote:
./autogen.sh: line 6: aclocal: command not found
means you do not (theoretically) have aclocal on your computer. You need to make sure you have automake installed as that is what provides aclocal.

Give that a shot and we will keep working forward.
 
Old 12-19-2005, 03:45 PM   #10
mark_alfred
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Thanks for your answer. I installed automake1.9, and ran the scripts. While I got further, I still had errors.

When I ran "sh ./autogen.sh", I got the following feedback:
Quote:
0.97# sh ./autogen.sh
Generating build files using aclocal, automake and autoconf:
aclocal:configure.ac:28: warning: macro `AM_PATH_SDL' not found in library
done.
Now please run './configure'
Then, when I ran "./configure" I got this feedback:
Quote:
./configure: line 5687: syntax error near unexpected token `$SDL_VERSION,'
./configure: line 5687: `AM_PATH_SDL($SDL_VERSION, :,'
It would not allow me to run "make", complaining that there was no such file.
 
Old 12-19-2005, 04:53 PM   #11
mammlouk
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Did you make sure that you have all of the SDL libraries and headers installed that are in the readme?

They are: SDL, SDL_image, SDL_mixer, SDL_ttf and SDL_gfx

Make sure you have all of those packages and their corresponding -dev packages to get the headers. That's all I can think of right off from the new errors you got.
 
Old 12-19-2005, 07:42 PM   #12
mark_alfred
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I installed all the dev files for the required libsdl packages, and then got it installed. However, when I attempt to run the created executable file (found in the source directory, admidst a bunch of object and cpp files), I get the following readout:
Quote:
No Preferences found
Error : Couldn't open Overworlds description file : /usr/local/share/smc/world/worlds.txt
Segmentation fault
I think I'm about ready to throw in the towel on this battle.
 
Old 12-19-2005, 11:39 PM   #13
mammlouk
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O.k. you are just about there. Now just download the windows zip file so you can get the data files. Then put the data directory where you have your smc executable. I think that should do it.

If it doesn't, then you can download one of the 0.96 packages to install... install it.. then overwrite that executable with the one you compiled.

It's alot of work, but if you get it running you'll be happily impressed with both the game, and the accomplishment of getting it going!
 
Old 12-20-2005, 08:10 AM   #14
mark_alfred
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That worked, with one addition. I placed the data file in the directory /usr/local/share, and changed its name from "data" to "smc". Anyway, thanks. It's a great game. I'm now going to try to get the music going.... Likewise, I put the music file in the /usr/local/share/smc file, and got it working.

Last edited by mark_alfred; 12-20-2005 at 08:41 AM.
 
Old 12-20-2005, 08:30 AM   #15
mammlouk
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Excelent! Glad to hear you finally got it going.
 
  


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