Hi all !
Just instaled UT @ my fedora core 3 ... installed just fine it runs... but TOO DAMN FAST !
It's the stranges't thing the speed of the game is not normal it is actualy accelerated @ a rate that is impossible to play ... sometimes during the game it slowes down to the normal speed but just for a few seconds
Here is some command line output:
Quote:
OpenGL
GL_VENDOR : Tungsten Graphics, Inc.
GL_RENDERER : Mesa DRI Radeon 20040929 AGP 4x x86/MMX+/3DNow!+/SSE NO-TCL
GL_VERSION : 1.2 Mesa 6.2.1
GL_EXTENSIONS : GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_tex ture_border_clamp GL_ARB_texture_compression GL_ARB_texture_env_add GL_ARB_textu re_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_textur e_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_window _pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_logic_op GL_EXT_ble nd_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_a rray GL_EXT_convolution GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_hi stogram GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_ secondary_color GL_EXT_separate_specular_color GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture _env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_te xture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_ rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exp onent GL_NV_texture_rectangle GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGI _color_table GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_textur e_edge_clamp GL_SGIS_texture_lod
Device supports: GL
Device supports: GL_EXT_bgra
Device supports: GL_ARB_texture_compression
Device supports: GL_EXT_texture_env_combine
Device supports: GL_EXT_compiled_vertex_array
Device supports: GL_ARB_multitexture
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Hope someone can help me on this...
Thanks