Sound (not music) problems in native Duke 3D port
Duke 3D itself runs fine. I even got the music playing fine, and there is sound (gunshots, menu selection, etc), but the sounds are so "reverby" that they are annoying and useless, and Duke can hardly be heard when he talks. Changing the mixrate from 44000 to 8000 helps only slightly.
I read one post somewhere that indicated that changing an FX_Reverb setting in the Actors.c file in the source could fix this (reducing it from 1000 to 0), but I checked the source that I had compiled, and that setting was already 0.
So I'm out of ideas, not that I had many to start with. Does anyone know how to solve this or an idea where I can look for more info?
Thanks in advance.
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