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Im kinda nw to linux and have recently ditched windows :-D
Im running mandrake 9.1 with nvidia drivers for my ge-force 440mx on an nforce2 mainboard
I installed return to castle wolfenstien a few weeks ago and it was running fine. Now it crashes randomly. I ran it from a command shell and it gave me the following output. again it was working fine and the crashed and exited.
Wolf 1.4 linux-i386 Nov 5 2002
----- FS_Startup -----
Current search path:
/root/.wolf/main
/mnt/shares/games/wolfenstein/main/sp_pak4.pk3 (21 files)
/mnt/shares/games/wolfenstein/main/sp_pak3.pk3 (14 files)
/mnt/shares/games/wolfenstein/main/sp_pak2.pk3 (232 files)
/mnt/shares/games/wolfenstein/main/sp_pak1.pk3 (1342 files)
/mnt/shares/games/wolfenstein/main/pak0.pk3 (4775 files)
/mnt/shares/games/wolfenstein/main
----------------------
6384 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing wolfconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
Bypassing CD checks
----- Client Initialization -----
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 1280x480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce4 MX 440/AGP/SSE/3DNOW!
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...using GL_NV_fog_distance
XF86 Gamma extension initialized
------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
48000 speed
0x4d7cc000 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(/mnt/shares/games/wolfenstein/main/uii386.so)... ok
Sys_LoadDll(ui) found **vmMain** at 0x4f025778
Sys_LoadDll(ui) succeeded!
Parsing menu file:ui/main.menu
r_rmse of 0.000000 has saved 12kb
Parsing menu file:ui/setup.menu
Parsing menu file:ui/controls.menu
Parsing menu file:ui/cdkey.menu
Parsing menu file:ui/system.menu
Parsing menu file:ui/options.menu
Parsing menu file:ui/credit.menu
r_rmse of 0.000000 has saved 204kb
r_rmse of 0.000000 has saved 252kb
r_rmse of 0.000000 has saved 264kb
Parsing menu file:ui/connect.menu
Parsing menu file:ui/quit.menu
Parsing menu file:ui/vid_restart.menu
Parsing menu file:ui/snd_restart.menu
Parsing menu file:ui/rec_restart.menu
Parsing menu file:ui/default.menu
Parsing menu file:ui/error.menu
Parsing menu file:ui/serverinfo.menu
Parsing menu file:ui/quitcredit.menu
Parsing menu file:ui/resetscore.menu
Parsing menu file:ui/buy_pop.menu
Parsing menu file:ui/multiplayer_pop.menu
Parsing menu file:ui/play.menu
Parsing menu file:ui/load.menu
Parsing menu file:ui/mods.menu
Parsing menu file:ui/briefing.menu
UI menu load time = 1274 milli seconds
Parsing menu file:ui/ingame.menu
Parsing menu file:ui/ingame_controls.menu
Parsing menu file:ui/ingame_options.menu
Parsing menu file:ui/ingame_system.menu
Parsing menu file:ui/ingame_leave.menu
Parsing menu file:ui/ingame_player.menu
Parsing menu file:ui/ingame_load.menu
Parsing menu file:ui/ingame_save.menu
Parsing menu file:ui/in_vid_restart.menu
Parsing menu file:ui/in_snd_restart.menu
Parsing menu file:ui/in_rec_restart.menu
Parsing menu file:ui/notebook.menu
Parsing menu file:ui/clipboard.menu
Parsing menu file:ui/bookz.menu
Parsing menu file:ui/bookv.menu
Parsing menu file:ui/bookp.menu
Parsing menu file:ui/pregame.menu
Parsing menu file:ui/test.menu
Parsing menu file:ui/ingame_help.menu
UI menu load time = 1292 milli seconds
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: localhost
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
sv_maxclients will be changed upon restarting.
------ Server Initialization ------
Server: boss1
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
/root/.wolf/main
/mnt/shares/games/wolfenstein/main/sp_pak4.pk3 (21 files)
/mnt/shares/games/wolfenstein/main/sp_pak3.pk3 (14 files)
/mnt/shares/games/wolfenstein/main/sp_pak2.pk3 (232 files)
/mnt/shares/games/wolfenstein/main/sp_pak1.pk3 (1342 files)
/mnt/shares/games/wolfenstein/main/pak0.pk3 (4775 files)
/mnt/shares/games/wolfenstein/main
----------------------
12768 files in pk3 files
Sys_LoadDll(/mnt/shares/games/wolfenstein/main/qagamei386.so)... ok
Sys_LoadDll(qagame) found **vmMain** at 0x4ff9a32c
Sys_LoadDll(qagame) succeeded!
Gametype changed, clearing session data.
------- BotLib Initialization -------
------------ Map Loading ------------
trying to load maps/boss1_b0.aas
loaded maps/boss1_b0.aas
trying to load maps/boss1_b1.aas
loaded maps/boss1_b1.aas
-------------------------------------
AAS initialized.
AAS initialized.
-----------------------------------
RE_Shutdown( 0 )
----- R_Init -----
signal 11 is a segmentation fault, it occurs when an app tries to use bad memory or RAM that is not allocated to it.
Quake3 did this all the time to me, but so did anything else CPU-intensive.
I haven't tried running quake3 with my new mobo/CPU/RAM, i will try that...
it could be a hardware problem (second rule of tech support, blame the hardware )
it could also be a driver problem, it would help if you posted the drivers you are using.
oh, it has just ocured to me that RtCW uses the Quake3 Engine...maybe it's a problem with the engine, you may have some luck on id's website or with their tech support (if you don't get the "we don't support non-standard operating systems" answer that is)
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