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Old 10-04-2003, 07:55 AM   #1
WhiteChedda
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Registered: Aug 2003
Location: Florida
Distribution: Mandrake 9.1 for now
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Quakeworld won't rock n' roll :(


I manged to manually edit the source to compile with the patches from the mini howto. This is under mandrake 9.1 BTW.

It creates the binaries as the document said it would. Woohoo I thought, this only took 3 days.

I installed the /id1/ path and files, even created my own config and autoconfig file based off of my windows XP setup. Go to run the binary and NOTHING happens, No errors, no sounds, no grpahics, no window, nothing. It just sits there mocking me with its silence.

It is an elf binary so I made sure I had everything I could find documented that elf needed from google. libelf hasd not been installed initially.

Checked nvidia.com's docs, according to xdpyinfo I have al three GLX extensions installed and running. Ran an opengl screensaver or two, & they work.

At first I just wanted to get an error message so I was running it from within X under Gnome. I expected to get soem sort of feedback where I might have to xkill it or something, but nothing, SO I logges out, and used Xstart&, which I cannot execute the program through so I ctrl+ALT+F1's back and tried it from command line, this damn thing claims the file does not exist, even though ls shouws it just fine. Sigh... Am I supposed toload the binary file with another app maybe? If so which?

Barring this working anyone know where I can find an installer for Q2 or a guide to getting it to work that's better than the min-HOW-TO one for quakeworld?
 
Old 10-04-2003, 04:08 PM   #2
Sm0k3
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Registered: Sep 2003
Location: Chicago
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i had horrible problems compiling quake's source code, and Quake2's as well.. i reccomend the precompiled binaries

ftp://ftp.idgames.com/

they install fine, and it's worked like a charm for me.. GLx does work, but my linux box is slow so i haven't played with it that much (1 frame/s ain't worth it :-P)
 
Old 10-05-2003, 09:09 AM   #3
WhiteChedda
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Registered: Aug 2003
Location: Florida
Distribution: Mandrake 9.1 for now
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Quote:
Originally posted by Sm0k3
i had horrible problems compiling quake's source code, and Quake2's as well.. i reccomend the precompiled binaries

ftp://ftp.idgames.com/

they install fine, and it's worked like a charm for me.. GLx does work, but my linux box is slow so i haven't played with it that much (1 frame/s ain't worth it :-P)
Unfortunately, Id's binaries require I have Glide to work, only I am using an Nvidia GF4, so glide is kind of a stupid API to install for me, since I cannot use it. I had already tried that before I struggled with the src code, but I got it to compile, just not run. Seems to me if the ompiler put out a binary, and said its ready to go, it should at least do something...
 
  


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