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Rogue Jedi X 06-23-2005 07:40 AM

Quakeforge and pak files
 
I've recently discovered quakeforge and since I own Quake1, I decided to give it a whirl. I installed quakeforge with sgl support and everything went fine, but then I found out I have no idea whatsoever what to do with the .apk files (pak0.pak and pak1.pak). I can't find anything in the documentation and I've tried putting them in various folders, but no dice. Each time I get

Code:

[roguejedix@rogga-alpha id1]$ qw-client-sgl
Could not load plugin "/usr/lib/games/quakeforge/plugins/console_client.so".
IP address 127.0.0.1:27001
UDP (IPv4) Initialized
Fatal Error: W_LoadWadFile: unable to load gfx.wad
IN_Shutdown

Any ideas? Because I'm stumped.

MGE 10-15-2005 11:07 PM

Re: Quakeforge and pak files
 
Howdy

I'm in a similar situation.
Anyway, to solve your problem, make a directory called "id1" in /usr/share/games/quakeforge, then copy the pak files from the quake install to the id1 directory you just created, making sure they have lower case names.

When you run quake again, it should load.

However, I notice this line in your console:
Quote:

Could not load plugin "/usr/lib/games/quakeforge/plugins/console_client.so"
Bad news I'm afraid. :(
According to this post I found, it looks like a bit of editing, and a recompile of the quake source code
is in order.

When I figure out whats involved, I'll post what I did to get it working.


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