LinuxQuestions.org
Welcome to the most active Linux Forum on the web.
Home Forums Tutorials Articles Register
Go Back   LinuxQuestions.org > Forums > Linux Forums > Linux - Software > Linux - Games
User Name
Password
Linux - Games This forum is for all discussion relating to gaming in Linux.

Notices


Reply
  Search this Thread
Old 03-04-2004, 08:03 PM   #1
trey85stang
Senior Member
 
Registered: Sep 2003
Posts: 1,091

Rep: Reputation: 41
Quake3 error on startup???


I installed the lastest quake3 point release then copied the pak files from my install cd.... as all th edirection say... and here is the output.. tried searching google.. but no one else had a solution??

Code:
trey@slack:~$ quake3
Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/home/trey/.q3a/baseq3
/usr/local/games/quake3/baseq3/pak1.pk3 (7 files)
/usr/local/games/quake3/baseq3/pak0.pk3 (3539 files)
/usr/local/games/quake3/baseq3
./quake3.x86/baseq3 
----------------------
3546 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
 
------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
Xlib:  extension "XFree86-DGA" missing on display ":0.0".
Failed to detect XF86DGA Mouse
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce 256/PCI/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized
 
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 256/PCI/SSE2
GL_VERSION: 1.4.0 NVIDIA 43.63
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
 
------- sound initialization -------
Could not mmap dma buffer PROT_WRITE|PROT_READ
trying mmap PROT_WRITE (with associated better compatibility / less performance code)
/dev/dsp: Input/output error
Could not mmap /dev/dsp
------------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 555725 bytes of code
ui loaded in 1379200 bytes on the hunk
********************
ERROR: User Interface is version 3, expected 6
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 256/PCI/SSE2
GL_VERSION: 1.4.0 NVIDIA 43.63
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
 
PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 555725 bytes of code
ui loaded in 1379200 bytes on the hunk
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
Sys_Error: recursive error after: User Interface is version 3, expected 6
trey@slack:~$
 
Old 03-06-2004, 12:04 PM   #2
trey85stang
Senior Member
 
Registered: Sep 2003
Posts: 1,091

Original Poster
Rep: Reputation: 41
ttt ?
 
Old 03-25-2004, 12:40 PM   #3
slackmagic
Member
 
Registered: Aug 2003
Distribution: Slackware
Posts: 255

Rep: Reputation: 35
Re: Quake3 error on startup???

Quote:
Originally posted by trey85stang
------- sound initialization -------
Could not mmap dma buffer PROT_WRITE|PROT_READ
trying mmap PROT_WRITE (with associated better compatibility / less performance code)
/dev/dsp: Input/output error
Could not mmap /dev/dsp

********************
ERROR: User Interface is version 3, expected 6
********************

Sys_Error: recursive error after: User Interface is version 3, expected 6
trey@slack:~$
[/code] [/B]
I wondered if it was a sound issue, however, I took that error you got at last and looked it up via google:

http://www.gamingforums.com/showthread.php?t=112186

this is for another game, however it's quite interesting what they've mentioned so far


Perhaps it's the OSP Patch? How did you install that? Has the game ever worked before and it just stopped working? We should be able to get this issue resolved, but a little bit more information might be helpful.
 
Old 03-25-2004, 12:45 PM   #4
slackmagic
Member
 
Registered: Aug 2003
Distribution: Slackware
Posts: 255

Rep: Reputation: 35
opps...i just read the start of your thread again and I believe to know what the problem is


You said and I quote:

Quote:
I installed the lastest quake3 point release then copied the pak files from my install cd...
Hm, actually you're not supposed to copy the pak files over AFTER you've installed the point release


What you do in general is, since I assume that you're using a WINDOWS Q3A CD, you copy the baseq3 folder to your system:


1) create a folder like /usr/local/games/quake3 first
2) copy the baseq3 folder from the CD to /usr/local/games/quake3/baseq3
3) then you install the point release which also installs the binaries and other files you need to start the game

that's pretty much how you're supposed to do it and not the other way around


Just wanna make sure that you didn't misstype yourself - is that how you installed the game? Run point release first and then copy the pak files over? If so, I could give you a stey-by-step guidance on how to reinstall everything properly...

Last edited by slackmagic; 03-25-2004 at 12:47 PM.
 
Old 03-25-2004, 01:06 PM   #5
trey85stang
Senior Member
 
Registered: Sep 2003
Posts: 1,091

Original Poster
Rep: Reputation: 41
Quote:
Originally posted by retiredsoldier
opps...i just read the start of your thread again and I believe to know what the problem is


You said and I quote:



Hm, actually you're not supposed to copy the pak files over AFTER you've installed the point release


What you do in general is, since I assume that you're using a WINDOWS Q3A CD, you copy the baseq3 folder to your system:


1) create a folder like /usr/local/games/quake3 first
2) copy the baseq3 folder from the CD to /usr/local/games/quake3/baseq3
3) then you install the point release which also installs the binaries and other files you need to start the game

that's pretty much how you're supposed to do it and not the other way around


Just wanna make sure that you didn't misstype yourself - is that how you installed the game? Run point release first and then copy the pak files over? If so, I could give you a stey-by-step guidance on how to reinstall everything properly...
well actually... I never reinstalled quake3... it did however just start working on its own... go figure

And yes, I did install the point release then copy the pak files. but no need to reinstall everything working great now
 
Old 03-25-2004, 01:38 PM   #6
slackmagic
Member
 
Registered: Aug 2003
Distribution: Slackware
Posts: 255

Rep: Reputation: 35
well then I'm glad for you that it's working :P
happy fragging again
 
  


Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off



Similar Threads
Thread Thread Starter Forum Replies Last Post
Quake3 startup problem kppp Linux - Games 0 11-10-2004 07:12 PM
Quake3 Startup Problem PhuckFonix Linux - Games 9 09-02-2004 03:57 PM
ALSA Startup error, MPlayer startup error, Sid andymadigan Debian 4 08-03-2004 04:15 PM
quake3 - openGL error mosg Linux - Games 3 03-25-2004 12:23 PM
Quake3 error linksocc Linux - Games 4 10-31-2003 01:33 PM

LinuxQuestions.org > Forums > Linux Forums > Linux - Software > Linux - Games

All times are GMT -5. The time now is 04:18 PM.

Main Menu
Advertisement
My LQ
Write for LQ
LinuxQuestions.org is looking for people interested in writing Editorials, Articles, Reviews, and more. If you'd like to contribute content, let us know.
Main Menu
Syndicate
RSS1  Latest Threads
RSS1  LQ News
Twitter: @linuxquestions
Open Source Consulting | Domain Registration