OK, I finally decided to start installing all of my games in Linux so I could slowly phase out my Windows2000 partition on my dual-boot system.
I've had Quake3 running in Slackware, Suse 9.1, Suse 9.3, Redhat 9 and Fedora Core 1-3. But in Mepis, I can't get any sound.
The closest I can get is when I do the "artsdsp -m quake3" thing you just suggested. I DO get sound, but it's really choppy.
The sound card's a Creative Sound Blaster Live! 24-bit, and the ca0106 drivers are installed correctly.
if I run Quake3 directly from console, I get no sound at all, and the following:
Code:
------- sound initialization -------
Could not mmap dma buffer PROT_WRITE|PROT_READ
trying mmap PROT_WRITE (with associated better compatibility / less performancecode)
/dev/dsp: Input/output error
Could not mmap /dev/dsp
If I run it with the "artsdsp -m" part, like i said, I
do get sound, but it's not what you want to hear when you're playing a 3D First-Person Shooter.
Any clues/suggestions? Everywhere I've looked has made the "artsdsp -m" suggestion, but that
almost works.