OpenGL in Quake 4 not working after driver update
I updated my nVidia drivers a couple days ago using sudo apt-get install nvidia-glx, and now when I try and run Quake 4, OpenGL fails to start and Quake 4 doesn't open. glxgears works perfectly, and glxinfo returns a large matrix of numbers that I do not have the capacity to interpret. This problem only occurs in Quake 4; all of my other games that run on OpenGL (Enemy Territory, RTCW, various freeware games) work perfectly. Anyone know what's going on?
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Maybe you need to reinstall the nvidia kernel module also.
run "glxinfo | grep direct" It should say "direct rendering: Yes" |
"glxinfo | grep direct" works fine, but after retrying Quake 4 I did notice that when OpenGL was trying to initialize, it failed to find an available device.
Code:
-------- Initializing Sound System ---------- |
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