Open Source Gaming Physics/Dynamics Library
I am working on a software game which requires 2D physics simulation: elastic and inelastic collisions, friction, tension, kinematics, etc. The game is similar to The Incredible Machine if anyone remembers that. The physics engine doesn't have to be very accurate or in-depth: lightweight, realtime performance is more important. It can be in C or C++. Any suggestions of a library which meets these requirements?