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Old 06-06-2008, 11:36 AM   #31
Brainstorm-tracker
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Quote:
Originally Posted by slyvren View Post
This worked for me for id's version: quake3 1.32b

open..
~/.q3a/baseq3/q3config.cfg

edit the line:
seta snddevice "/dev/dsp"

to:
seta snddevice "/dev/adsp"

ALSO TRY: "/dev/dsp1" or "/dev/dsp0" or even "/dev/dsp2" or adsp versions of all those.

One of them should work. "/dev/dsp1" did the trick for me using ubuntu 6.06 x86_64 w/ 2 sound cards.
Worked for me too, but I used /dev/audio (Slackware 12.1). No problem so far.
 
Old 04-26-2009, 02:09 AM   #32
[42]Sanf0rd
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I know that this isn't really a very common issue anymore, but the solution is quite simple, so I figured I'd put it here for archiving's sake.

Step One:

Make sure that /proc/asound/card0/pcm0p/oss is writeable (if you trust your system enough, you can chmod to 777).

Step Two:

Create the following launcher:

Code:
echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss && quake3
Granted, once the echo "quake3.x86...0p/oss part is run once, it probably doesn't need to be run again, but this way it runs each time before you launch the game just in case something somewhere else on the system changed something. The "&& quake3" part just runs the quake3 launcher once it's done w/ the first part.

Anwyay, this has always worked for me in the past, so I figured I'd pop in here and give you guys my little trick.

enjoy (and feel free to give suggestions on improving my method)
 
Old 04-26-2009, 03:26 AM   #33
rizzy
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ioquake3 v1.36 fixed all my sound problems

http://ioquake3.org/
 
Old 04-26-2009, 10:33 PM   #34
[42]Sanf0rd
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Yes, IOQ3 will work, but it's not "pure" Q3, and there's no PB, so joining most online servers is pretty much impossible. The fixes here are for "pure" Q3.
 
Old 04-26-2009, 10:56 PM   #35
[42]Sanf0rd
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Then again, the Linux and Mac versions of Quake Live will be out soon, so then all of our problems will be solved
 
  


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