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Old 10-23-2005, 10:40 AM   #16
Rhatlinux
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I have tried running aoss quake3 and that works, but the sound is terrible.
 
Old 10-23-2005, 03:59 PM   #17
jeffpc
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Just compile it yourself

I decided to compile Innoculus (spelling?) quake3 source. Now my sound works without having to echo a line to /proc/asound/......

A bit unrelated, a friend of mind had a problem with quake3 on his macosx, he compiled the same source and now it is solid as a rock.

Jeff.
 
Old 10-24-2005, 10:51 AM   #18
Linux.tar.gz
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Great! How do you compile Q3 source? Is there a tuto around?
 
Old 10-24-2005, 11:05 AM   #19
madluther
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@Linux.tar.gz

A real basic tut in this thread

http://www.linuxquestions.org/questi...hreadid=355531
 
Old 10-24-2005, 11:59 AM   #20
Rhatlinux
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This doesn't work. I tried "make" and here is what happened:

Code:
make[1]: *** No rule to make target `..//ft2/ahoptim.c', needed by `debugi386-glibc/client/ahoptim.o'.  Stop.
make[1]: Leaving directory `/home/daniel/Downloads/quake3-1.32b/code/unix'
make: *** [build_debug] Error 2
 
Old 07-16-2006, 11:19 AM   #21
Dilireus
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Open Source Q3

Great! How do you compile Q3 source? Is there a tuto around?

IOq3 has installation packages available; no need to compile from source.

IOq3 fixed my sound problem, but IOq3 doesn't support punkbuster. So while IOq3 is cool and all, the lack of pb support kind of kills any real support from the Q3 community.
 
Old 10-09-2006, 10:11 PM   #22
slyvren
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This worked for me for id's version: quake3 1.32b

open..
~/.q3a/baseq3/q3config.cfg

edit the line:
seta snddevice "/dev/dsp"

to:
seta snddevice "/dev/adsp"

ALSO TRY: "/dev/dsp1" or "/dev/dsp0" or even "/dev/dsp2" or adsp versions of all those.

One of them should work. "/dev/dsp1" did the trick for me using ubuntu 6.06 x86_64 w/ 2 sound cards.

I COMPELTEY AGREE WITH DILIREUS: IOQUAKE3 KILLS TEH Q3 COMMUNITY SUPPORT.

Last edited by slyvren; 10-09-2006 at 10:14 PM.
 
Old 01-09-2007, 08:52 AM   #23
headrush0r
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i'd like to know how to reverse the affects of using:

echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss

echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss

because it completely screws up q3.
 
Old 01-09-2007, 11:42 AM   #24
Linux.tar.gz
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Maybe you have to add your user in audio section in /etc/group then relog.
 
Old 01-13-2007, 10:14 PM   #25
scottma
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It worked for me

Quote:
Originally Posted by slyvren
This worked for me for id's version: quake3 1.32b

open..
~/.q3a/baseq3/q3config.cfg

edit the line:
seta snddevice "/dev/dsp"

to:
seta snddevice "/dev/dsp1"

did the trick for me using ubuntu 6.06 x86_64 w/ 2 sound cards.
BINGO. Worked for me too.
What I did on Ubuntu 6.06 LTS
Download patch.
Upload pak0.
Run patch.
Upgrade Punkbuster.
Change line of code for sound.

Happy-ness
!!!!!!!!!

-Scott
 
Old 05-06-2007, 03:05 PM   #26
NDR008
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I don't have sound either and neither on Warzone 2100.
Quake 3 gives:

------- sound initialization -------
/dev/dsp: Device or resource busy
Could not open /dev/dsp
 
Old 01-14-2008, 12:38 PM   #27
Padinio
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Quote:
Originally Posted by scottma View Post
BINGO. Worked for me too.
What I did on Ubuntu 6.06 LTS
Download patch.
Upload pak0.
Run patch.
Upgrade Punkbuster.
Change line of code for sound.

Happy-ness
!!!!!!!!!

-Scott
a done that and still nothing
 
Old 01-18-2008, 02:09 PM   #28
Linux.tar.gz
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Try that :

artsd -a alsa
cd /usr/local/games/quake3
artsdsp -m quake3.x86
 
Old 01-20-2008, 01:27 PM   #29
Padinio
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Quote:
Originally Posted by Linux.tar.gz View Post
Try that :

artsd -a alsa
cd /usr/local/games/quake3
artsdsp -m quake3.x86
still nothing
 
Old 01-21-2008, 07:54 AM   #30
NDR008
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I gave up at trying to solve this and instead used someone's modified and pre-compiled quake engine, not sure which was it but I think I had used:
ioquake3-1.33_SVN1083-3.1.i586.rpm
or
quake3-1.33_SVN996_1.34_rc3-8.1.i586.rpm

search for ioquake3 (I think it was ioquake3 that I used)
 
  


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