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10-23-2005, 11:40 AM
#16
Member
Registered: Sep 2004
Distribution: Arch 0.7.1 (Noodle)
Posts: 128
Thanked: 0
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I have tried running aoss quake3 and that works, but the sound is terrible.
10-23-2005, 04:59 PM
#17
LQ Newbie
Registered: Oct 2005
Posts: 2
Thanked: 0
Just compile it yourself
I decided to compile Innoculus (spelling?) quake3 source. Now my sound works without having to echo a line to /proc/asound/......
A bit unrelated, a friend of mind had a problem with quake3 on his macosx, he compiled the same source and now it is solid as a rock.
Jeff.
10-24-2005, 11:51 AM
#18
Senior Member
Registered: Dec 2003
Location: Paris
Distribution: Slackware forever.
Posts: 1,714
Thanked: 7
Great! How do you compile Q3 source? Is there a tuto around?
10-24-2005, 12:05 PM
#19
Member
Registered: Aug 2004
Distribution: LFS
Posts: 349
Thanked: 0
10-24-2005, 12:59 PM
#20
Member
Registered: Sep 2004
Distribution: Arch 0.7.1 (Noodle)
Posts: 128
Thanked: 0
This doesn't work. I tried "make" and here is what happened:
Code:
make[1]: *** No rule to make target `..//ft2/ahoptim.c', needed by `debugi386-glibc/client/ahoptim.o'. Stop.
make[1]: Leaving directory `/home/daniel/Downloads/quake3-1.32b/code/unix'
make: *** [build_debug] Error 2
07-16-2006, 12:19 PM
#21
LQ Newbie
Registered: Oct 2003
Location: Washington, DC
Distribution: Mandrake 9.1
Posts: 3
Thanked: 0
Open Source Q3
Great! How do you compile Q3 source? Is there a tuto around?
IOq3 has installation packages available; no need to compile from source.
IOq3 fixed my sound problem, but IOq3 doesn't support punkbuster. So while IOq3 is cool and all, the lack of pb support kind of kills any real support from the Q3 community.
10-09-2006, 11:11 PM
#22
LQ Newbie
Registered: Oct 2006
Posts: 1
Thanked: 0
This worked for me for id's version: quake3 1.32b
open..
~/.q3a/baseq3/q3config.cfg
edit the line:
seta snddevice "/dev/dsp"
to:
seta snddevice "/dev/adsp"
ALSO TRY: "/dev/dsp1" or "/dev/dsp0" or even "/dev/dsp2" or adsp versions of all those.
One of them should work. "/dev/dsp1" did the trick for me using ubuntu 6.06 x86_64 w/ 2 sound cards.
I COMPELTEY AGREE WITH DILIREUS: IOQUAKE3 KILLS TEH Q3 COMMUNITY SUPPORT.
Last edited by slyvren; 10-09-2006 at 11:14 PM ..
01-09-2007, 09:52 AM
#23
LQ Newbie
Registered: May 2005
Posts: 28
Thanked: 0
i'd like to know how to reverse the affects of using:
echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss
because it completely screws up q3.
01-09-2007, 12:42 PM
#24
Senior Member
Registered: Dec 2003
Location: Paris
Distribution: Slackware forever.
Posts: 1,714
Thanked: 7
Maybe you have to add your user in audio section in /etc/group then relog.
01-13-2007, 11:14 PM
#25
LQ Newbie
Registered: Jan 2007
Posts: 1
Thanked: 0
It worked for me
Quote:
Originally Posted by slyvren
This worked for me for id's version: quake3 1.32b
open..
~/.q3a/baseq3/q3config.cfg
edit the line:
seta snddevice "/dev/dsp"
to:
seta snddevice "/dev/dsp1"
did the trick for me using ubuntu 6.06 x86_64 w/ 2 sound cards.
BINGO. Worked for me too.
What I did on Ubuntu 6.06 LTS
Download patch.
Upload pak0.
Run patch.
Upgrade Punkbuster.
Change line of code for sound.
Happy-ness
!!!!!!!!!
-Scott
05-06-2007, 04:05 PM
#26
Member
Registered: Nov 2006
Location: (Bristol or Coventry) (UK) or Malta
Distribution: openSUSE 11.0
Posts: 164
Thanked: 0
I don't have sound either and neither on Warzone 2100.
Quake 3 gives:
------- sound initialization -------
/dev/dsp: Device or resource busy
Could not open /dev/dsp
01-14-2008, 01:38 PM
#27
LQ Newbie
Registered: Jan 2008
Distribution: slackware
Posts: 7
Thanked: 0
Quote:
Originally Posted by
scottma
BINGO. Worked for me too.
What I did on Ubuntu 6.06 LTS
Download patch.
Upload pak0.
Run patch.
Upgrade Punkbuster.
Change line of code for sound.
Happy-ness
!!!!!!!!!
-Scott
a done that and still nothing
01-18-2008, 03:09 PM
#28
Senior Member
Registered: Dec 2003
Location: Paris
Distribution: Slackware forever.
Posts: 1,714
Thanked: 7
Try that :
artsd -a alsa
cd /usr/local/games/quake3
artsdsp -m quake3.x86
01-20-2008, 02:27 PM
#29
LQ Newbie
Registered: Jan 2008
Distribution: slackware
Posts: 7
Thanked: 0
Quote:
Originally Posted by
Linux.tar.gz
Try that :
artsd -a alsa
cd /usr/local/games/quake3
artsdsp -m quake3.x86
still nothing
01-21-2008, 08:54 AM
#30
Member
Registered: Nov 2006
Location: (Bristol or Coventry) (UK) or Malta
Distribution: openSUSE 11.0
Posts: 164
Thanked: 0
I gave up at trying to solve this and instead used someone's modified and pre-compiled quake engine, not sure which was it but I think I had used:
ioquake3-1.33_SVN1083-3.1.i586.rpm
or
quake3-1.33_SVN996_1.34_rc3-8.1.i586.rpm
search for ioquake3 (I think it was ioquake3 that I used)
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