no sound - quake 3 linux
I really hope someone can offer me some recourse for the following problem, Ive tried everything, even really dangerous and stupid solutions to fix the following simple problem ? NO SOUND WHEN PLAYING QUAKE 3 (LINUX), sound functions during all other applications besides quake.
I tried the following rough hacks
echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0c/oss
and was initially elated to hear some sound on game start, but elation soon turned to disappointment
as the game just froze the second I entered a game, and it seems Im not the only one with this exact same problem.
I believed that this problem could be solved rather easily, I have now however exhausted every avenue of recourse I can find, and would be most appreciative if anyone can help me with this.
TRIVIA ? q3 runs with a 15 to 20 % lower ping on Linux than it does on XP, another reason why Ill not stop till this is solved.
What is your soundcard? and kernel modules used?
Do you use KDE? if so try disabling Arts in the control panel
try launching Q3 from a xterm and watching the output
If all other apps can play sound, this should be easy to solve :)
OK, disabled Arts, to no avail, but a good tip thx.
Even tried to start quake3 at ?init 2? also to no avail, your tip sent me in that direction.
So here is the info as requested :
sound card :
VIA 8235 (Onboard Audio - realtek ALC 650)
Module Size Used by Not tainted
snd-seq 41424 1 (autoclean)
videodev 6272 0 (autoclean)
radeon 104032 17
agpgart 45816 3 (autoclean)
usbserial 20924 0 (autoclean) (unused)
isa-pnp 32712 0 (unused)
parport_pc 28648 1 (autoclean)
lp 6304 0 (autoclean)
parport 25608 1 (autoclean) [parport_pc lp]
hid 21444 0 (unused)
snd-via82xx 16160 4
snd-pcm 74148 0 [snd-via82xx]
snd-timer 17024 0 [snd-seq snd-pcm]
snd-ac97-codec 45400 0 [snd-via82xx]
snd-page-alloc 6676 0 [snd-via82xx snd-pcm]
snd-mpu401-uart 4128 0 [snd-via82xx]
thermal 6180 0 (unused)
processor 8312 0 [thermal]
snd-rawmidi 15968 0 [snd-mpu401-uart]
snd-seq-device 4528 0 [snd-seq snd-rawmidi]
fan 1472 0 (unused)
button 2380 0 (unused)
snd 40388 4 [snd-seq snd-via82xx snd-pcm snd-timer snd-ac97-codec snd-mpu401-uart snd-rawmidi snd-seq-device]
battery 5600 0 (unused)
soundcore 3940 0 [snd]
ac 1696 0 (unused)
ipt_TCPMSS 2392 1 (autoclean)
ipt_TOS 1048 9 (autoclean)
ipt_state 568 48 (autoclean)
ipt_LOG 3384 53 (autoclean)
st 29680 0 (autoclean) (unused)
sr_mod 14616 0 (autoclean)
sg 35232 0 (autoclean)
keybdev 2156 0 (unused)
mousedev 4340 1
joydev 5440 0 (unused)
evdev 3840 0 (unused)
input 3488 0 [hid keybdev mousedev joydev evdev]
usb-uhci 23824 0 (unused)
ehci-hcd 18028 0 (unused)
usbcore 64332 1 [usbserial hid usb-uhci ehci-hcd]
raw1394 18288 0 (unused)
ohci1394 25808 0 (unused)
ieee1394 188260 0 [raw1394 ohci1394]
8139too 15084 1
Hope this helps, and thank you for your time
Seems you are not using alsa drivers.
Maybe that could do the trick.
the site is www.alsa-project.org but maybe your distro has a better way to install it
if you are using a 2.6 kernel, you just need to compile the appropriate kernel module and install alsa-lib and alsa-utils
Hope that helps :)
I have a via 8233 soundcard and in order to get Q3 to stop locking up I had to add the following lines to /etc/modprobe.conf:
options snd-via82xx dxs_support=4
options snd-via82xx ac97_clock=48000
If that doesn't work you can try changing the 4 to a 2.
I am having the same problem with quake3. I have tried everything I know of with no avail, however, you may want to try this command:
artsd ; artsdsp quake3
It does make allot of things work, but it didn't help me for quake3. Maybe it'll help you.
There is a variable you can set in quake3, I think it's called "s_sndserver", or something related. By default this variable points to /dev/dsp, you can change this and do a /snd_restart
You do know how to use the console right?
I've fixed "the no sound problem in quake3" by compiling the exact sound support directly to my kernel (not like a module), and it works
I have found that /dev/dsp is often the culprit when only quake3 won't play sounds.
Make sure that if it's a link it points to /dev/dsp0 and that dsp0 is read & writeable by owner, group & world.
Once I set it so everyone can use it, quake3 sound worked for me.
Hi, sorry for bringing this ancient topic back up but i have the exact same problem with Quake3, i have tried everything and either sound is delayed (artsdsp -m) or it works but q3 freezes as soon as i start or join a map (see post #1).
Have anyone found a full-proof solution for that problem?
I'm using Realtek AC97 on-board sound card (that comes with nForce2) which works mighty fine with any other app/game.
hello all...im having the same problem as everyone else. quake has no sound and ive made the /dev/dsp write/read enabled. but quake still says that it can't open it. anyone have any ideas?
Bro found this for me thanks ric.
Q: I get no sound in Quake III, and I'm using ALSA!
A: echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
A: Note that this also works for any other game that doesn't support ALSA and needs mmap'd audio, just change the binary name (quake3.x86 with, for instance, et.x86, for Enemy Territory.)
A: Or switch to the open-source Quake III port here at icculus.org: http://www.icculus.org/quake3/
fixed prob for me
I have exactly the same problem.
with 'echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss'
the entering of the game and menu has sound, and the single player mod stage 0 (q3_dm0) has perfect sound too. but after passed the q3_dm0 and after loading the q3_dm1, it freeze.
I'm already use alsa 1.0.9
what's the real solution?!
Get alsa working for your soundcard. You can easily test it with xmms or mplayer.
Launch artsd in a terminal.
In another terminal, type:
artsdsp -m quake3
If it don't work as user but succeed as root, then go add yourself in the audio group in /etc/group .
My Quake 3 does not have sound either. The Quake 3 console displays, "Could not open /dev/sound/dsp." I don't run KDE so artsd is not installed. This seems like an unsolved problem. I have been searching Google and have not found an answer to this problem.
It sounds like there are two issues....
1) People get no sound whatsoever, and an error message that is something like:
I fall into second category. Quake3 just freezes.
I really want to get sound working... :-(
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