heroes3 (Heroes of Might and Magic III) not working under FC3
I tried my old FC2 solutions to get heroes3 working under my otherwise spiffy new install of FC3, including LD_ASSUME_KERNEL=2.4.1 and installing the compat-glibc from RH6.3 and doing LD_LIBRARY_PATH=/usr/i386-glibc21-linux/lib:$LD_LIBARY_PATH -- and, of course, combinations of the above.
no joy. Any advice? sg |
What kind of error are you getting? I simply get the message Bus Error when I try to run the game. Not to mention I can't find the patch anywhere on the internet anymore.
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homm3
Hi, I read this thread and thought of installing HOMM3 myself. I have a homm3.linux.iso file and a patch: heroes3-1.3.1a-unified-x86.run (random mirror from google).
System: FC3, livna's nvidia drivers. AMD Athlon 2500+ Barton, 512MB PC-2700, Epox nforce2 motherboard. Sound: Using a Soundblaster Live! 5.1 Digital PCI card. Mounted the iso as a loopback device and ran setup.sh: Code:
# sh setup.sh Code:
$ heroes3 Code:
# sh heroes3-1.3.1a-unified-x86.run Code:
# sh heroes3-1.3.1a-unified-x86.run --keep Code:
$ heroes3 But mind this: Code:
Built with glibc-2.1 on x86 Code:
$ rpm -qa | grep glibc Any ideas welcome! Installing an old version of glibc ain't that great, really. --- Linux (loki) and Windows version were not net compatible IIRC, so I'll end up running HOMM3 with cedega prolly, but still I'd like to get the linux version working. Just for the heck of it and maybe even help someone out :). |
Hi!
I'm in the same position, please let us know if/when there are a solution/work-around to this! |
I've found a work around ...
Using knoppix 3.4, I was able to start heroes3 from my Linux partition. The game was running fine. This is not the best solution since it requires a reboot of your machine, but I think it is still better than going under Windows. |
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Could you check, which glibc version does Knoppix 3.4 use. And what versin of HOMM3 you are using and which binary did you use, the default or dynamic? |
I didn't not try with a more recent version of Knoppix. Knoppix 3.4 comes with glibc version 2.3.2 and a 2.4.26 kernel. I'm using the default binary of Heroes3 (version 1.3.1a).
It gives me the impression that glibc is not causing the problem. Maybe we should try with more recent version of Knoppix or other Live CD to see some pattern... |
Any news in here?
I'm stuck at the same point (FC3 upgraded, HOMM3 1.3.1a), but also tried to use the dynamic binary according to http://www.linuxquestions.org/questi...05/02/4/276090 (it's a similar problem from Railroad Tycoon II users), unfortunately, I still get a: ./heroes3.dynamic Segmentation fault |
Issue Solved kind of.
I forgot to check this, sorry im using an older version of libc6 than a few of you.
ii libc6 2.3.2.ds1-21 GNU C Library: Shared libraries and Timezone ii libc6-dev 2.3.2.ds1-21 GNU C Library: Development Libraries and Hea Ok here is this fix, that worked for me to install the patch. 1. open up your File: heroes3-1.3.1a-cdrom-x86.run or the unified, ... whichever you choose in a text editor. 2. remove everything down to and including the line containing END_OF_STUB (line 176 in heroes3-1.3.1a-cdrom-x86.run) so now all you have left is a bunch of unreadable garbage. 3. Now save your file as update.tgz 4. tar xvzf update.tgz, u will receive an unexpected end of file error, ignore it. 5. now you will have a file called update.sh, open that in a text editor and comment out the following lines # Verify that the loki_patch version is okay #if loki_patch --verify patch.dat; then # : #else # exit 1 #fi 6. then run sh update.sh and follow the on-screen instructions, u may get an error about your patch failing but it does work and heroes 3 runs perfectly. adric:~/lokipatch-test-fakk/data# heroes3 -v Heroes of Might & Magic III 1.3.1a Built with glibc-2.1 on x86 adric:~/lokipatch-test-fakk/data# Fullscreen/Network both work correctly now. Also note this file, if you are missing libraries try linking your current to the ones it is looking for. (ln -s) adric:/usr/local/games/Heroes3# cat README.dynamic Heroes of Might & Magic III 1.3.1a Dynamically Linked This is the unsupported dynamically linked version of the game. It depends on the presence of the following libraries : libSDL_mixer-1.2.so.0 http://www.libsdl.org/projects/SDL_mixer/ libsmjpeg-0.2.so.0 http://www.lokigames.com/development/smjpeg.php3 libsmpeg-0.4.so.0 http://www.lokigames.com/development/smpeg.php3 libSDL-1.2.so.0 http://www.libsdl.org/ (version 1.2.2) Loki does not officially support dynamic patches, if you run this binary you are on your own. #### this is kind of odd. it seems to work ok though adric:/usr/local/games/Heroes3# ls -l heroes3 -rwxrwxr-x 1 root staff 4027700 2005-05-11 09:30 heroes3 adric:/usr/local/games/Heroes3# ldd heroes3 not a dynamic executable adric:/usr/local/games/Heroes3# which heroes3 /usr/local/bin/heroes3 adric:/usr/local/games/Heroes3# ldd `which heroes3` not a dynamic executable adric:/usr/local/games/Heroes3# ls -l `which heroes3` lrwxrwxrwx 1 root staff 32 2005-05-10 08:43 /usr/local/bin/heroes3 -> /usr/local/games/Heroes3/heroes3 |
Re: Issue Solved kind of.
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Here's the output for heroes3.dynamic: Code:
$ ldd /usr/local/games/Heroes3/heroes3 |
Re: Re: Issue Solved kind of.
-The distribution im using is Debian 3.1 (sarge) testing.
-I didnt use the method you linked to because i had done this before I read about that method. Its a secondary alternative i suppose. -apparently I didnt install the dynamic heroes3, i was testing 2 of the patches and i must have used a different patch, slight mistake on my part, i over-wrote the files. but it is showing i have the latest release. $ ldd /usr/local/games/Heroes3/heroes3.dynamic not a dynamic executable $ heroes3 -v Heroes of Might & Magic III 1.3.1a Built with glibc-2.1 on x86 ------ I have been doing some tinkering with LD_LIBRARY_PATH and an old redhat glibc-2.1.3-15, im pretty sure this is going to end up being the only way to run a loki game that segfaults (obviously due to libc6 being incompatible) Im not too sure where to go from here since that didnt work. This may be of some help for any heroes3 issues. as a possible start for a solution. LD_LIBRARY_PATH=/home/opt1k/Downloads/FireFox-Downloads/lib/:/lib:/usr/lib:$LD_LIBRARY_PATH fakk2 fakk2: /home/opt1k/Downloads/FireFox-Downloads/lib/libc.so.6: version `GLIBC_2.2' not found (required by /usr/X11R6/lib/libX11.so.6) fakk2: /home/opt1k/Downloads/FireFox-Downloads/lib/libc.so.6: version `GLIBC_2.3' not found (required by /usr/X11R6/lib/libX11.so.6) fakk2: /home/opt1k/Downloads/FireFox-Downloads/lib/libc.so.6: version `GLIBC_2.3.2' not found (required by /usr/X11R6/lib/libX11.so.6) fakk2: /lib/ld-linux.so.2: version `GLIBC_2.1.1' not found (required by /home/opt1k/Downloads/FireFox-Downloads/lib/libc.so.6) glibc-2.1.3-15 ----------------- $ fakk2 BUG! (Segmentation Fault) Going down hard... Heavy Metal: FAKK2 Built with glibc-2.1 on x86 Quote:
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Hey everyone, Heroes 3 works under Fedora Core 4 and with some tweaking you can get network multiplayer to work too (http://forums.fedoraforum.org/showth...58&mode=linear ). But I'd be really grateful if anybody could tell me how to run it in full screen (not windowed) - even when I type -fullscreen after heroes3, it runs in windowed mode and I'd like to play it in fullscreen. Thanks.
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Railroad Tycoon 2 tcp/ip fix for Mandriva 2006
Here's how I got multiplayer working using Mandriva 2006
Patch rt2 to 1.54d Install rpm packages libSDL_mixer-1.2, libSDL-1.2 and libsmpeg-0.4 download the package containing libsmjpeg-0.2.so.0 and uncompress (I used rpm2cpio) and copy the files under "lib" to /usr/lib. create symlink libSDL-1.2.so.0 to libSDL-1.2.so.0.7.2 in the /usr/lib directory under /home/yourlogin/.loki/rt2 create a text file named "userprofile.txt" and insert the text "ipaddress=X.X.X.X" where X.X.X.X equals the ip address you want to use. launch using rt2.dynamic That's it. The startup music is a little fudged up on my system, but all else works OK |
Thraldur try alt+f4 or alt+enter. Don't remember but someone of them really works. Talking about errors installing heroes didn't have anyone (installed graphically from cd), then applied patch. Everything works perfectly except some bugs in the game. :)
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