Gentoo, Quake 2, Sound
Hey all.
Distro: Gentoo Kernel: 2.6.28-gentoo-r1 Have ALSA w/OSS compatibility built in, trying to play Quake2 (quake2-qmax), and the game starts fine, but this God awful stuttering loop starts playing, making the game no fun. Quake 2 appears to use OSS for sound output: /dev/dsp <-- belongs to audio group, my username in it's group. Some interesting bits from the Quake 2 config: set sndchannels "8" set sndspeed "0" set sndbits "16" set s_primary "1" set s_mixahead "0.2" set s_loadas8bit "0" set s_khz "22" set s_volume "0.400000" Any ideas how to tune the config to make the stuttering stop? It's an old game, but it's still one of my all time favorites. Any assistance, greatly appreciated, as I'm no ALSA/mixing master. |
have you tried starting with this command ?
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an alternate soltion to try.. Quote:
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Hope one of those works for you.. |
Thanks for the tips. Tried them all, still not working.
Hm. It's a very harsh stutter, but 'inside' it, you can hear the regular game sounds. It's really choppy thanks to the stutter. I'm going to keep chipping away. :-\ |
bummer.. your post inspired me so I just finished installing quake2 on my little netbook, it installed without any issues and everything is working. Now if I can figure out how to get it to go Fullscreen in widescreen format on this little bugger I'd be pretty happy.. :)
I did notice as I was searching that quake2 did not like esd . is esd running on your machine by chance ? http://developer.gnome.org/doc/whitepapers/esd/ Found this old thread with the same issue you are describing.. https://www.linuxquestions.org/quest...e-this-131829/ Not sure of a solution for you. |
Try quetoo, qfusion, etc...
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I know it's been a while but did you ever solve this? I just had the same problem last night and solved it by starting the game with the sdlquake2 command. On my system it's found in /usr/lib/quake2. I'm running Quake2-3.21 with the maxpack on Slackware 12.2 with kernel 2.6.28.3.
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