Quote:
you might want to post a blender 3d in the blenderartists.org forum
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Actually, I should, still have a login on that one too
These landscapes look great!
Basically I clean the whole scene and add on plane that I size up. Then I subdivide and triangulate...then I duplicate that a few (1600 in this case) times (selecting a whole line and duplicating that, then moving/grabbing it in either the X or the Y direction). Then I join the thing and basically hand-mould the resulting "cloth"
Then I move over to the UV texturing...
Once that's done, I end up in the "
taking apart tile per tile" to export this to Collada (perhaps not the most efficient, but it helps)...so...this is where the current challenge comes from...
No procedures or such to render a landscape (does kinda defeat the surprise element though, allas) but hand crafted stuff
Melissa
Edit -
this is a little thing I worked out
all lopoly...intentionally done so...