the IF game genre and its sarcastic games
Does anyone else remember that in the interactive fiction (IF) genre of computer games, most or all of the games had the feature of giving obnoxious, sarcastic quips in response to commands that either used wrong syntax or just weren't part of the story? I spent hours on certain games typing absurd commands just to see what the program would say; that's the main reason that, to this day, IF remains my favorite genre, and I don't care if the games were nothing but text and sometimes ASCII graphics--I'd take it over a graphics-using genre in a second.
I always wondered if it was a recognized tradition among IF game writers to anticipate their games' responses being tested by punks like me. Because they obviously did do that; some anticipated the most outlandish things from users, and programmed hilarious responses.
For the record, the funniest command/response exchange I ever saw was in a text-and-ASCII graphics game called "Castle Adventure" by Kevin Bales. (If you ever played this game, you may remember that it came in a package by Keypunch Software, which allegedly was notorious for stealing uncopyrighted software, including "Castle Adventure," that it found online.) If you found the Harp, you could type "PLAY HARP" and get a pleasant sound and the text "The HARP Makes Beautiful Music!!!" Well, stinker that I was, I then typed "PLAY SWORD." It said: "The SWORD Makes Horrible Music!!!"