Originally Posted by shotokan
Well, Development Kit costs aside.
Also, is x86 easier than other architectures to develop on?
Programming is as easy as the language you use and the comfort you have with it. And since game programming is generally done in C++, the processor doesn't matter nearly as much as API,libraries, etc. your using to make your game communicate with the operating system.
Unless your programming in assembly , in which case, any CISC type CPU would be easier, such as AMD
,because fewer lines of asm code are required to execute the same action. PowerPC processors are even easier because they read their instructions big-endian style so 0FA4 is really OFA4 and not 4AF0. Come to think of it, doesn't the 360 use powerpc processors? Something else to consider. Wouldn't I love to make 3 core 3.2 ghz system for the cost of an xbox. I look forward to free60's work on this.