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Yes, there is a problem with texture size. So the size or the fact that they are a power of 2 might help.
Look at glxinfo -l and look at texture size.
Sometimes lowering your image to this size will help. Sometimes, when beryl tries to use multiple texture (like 2x your texture size) it fails.
If rectangle texture is not present in glxinfo (depends on the card) then they have to be a square (awfull unless you have a square monitor.. rare)
If an other extension is not present (depends on the card) then it has to be a power of 2.