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Dang, you must not be using direct rendering (hardware acceleration) as my lowly MX 440 gets the following on FC4:
[surfer@localhost ~]$ glxgears
5329 frames in 5.0 seconds = 1065.800 FPS
6628 frames in 5.0 seconds = 1325.600 FPS
6629 frames in 5.0 seconds = 1325.800 FPS
6628 frames in 5.0 seconds = 1325.600 FPS
6628 frames in 5.0 seconds = 1325.600 FPS
6626 frames in 5.0 seconds = 1325.200 FPS
6629 frames in 5.0 seconds = 1325.800 FPS
6629 frames in 5.0 seconds = 1325.800 FPS
Which is sufficient to run every native OpenGL 3D game I've tried. Wouldn't attempt running Windows DirectX games via Cedega with it, especially those that require a pixel shader... but anyway.
You can check for the presence of hardware acceleration with glxinfo BTW:
[surfer@localhost ~]$ glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
Ah, I see the difference: My card is a GeForce2 MX/MX 400, with no "fast write" capability. So I suspect that the response I posted above is about what I should expect.
As I said, I don't really have any need for a better display response right now.
But thanks for the response. Maybe one of these days I'll see if I can find a newer card at a junk shop.
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