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If I run a cd player, it's good.
If I put a DVD in xine, it's good.
I get the system beep when I tab complete
I get all sorts of system sounds in KDE, too many in fact, open/close windows etc.
If I browse to /usr/share/sounds I can click on the .wavs and they play in noatrun
If I play Battle of Wesnoth, no sound.
If I load a .ram file in Realplayer, no sound.
If I run /usr/bin/aplay on a .wav file, it just hangs.
I'm running debian sarge, I've recompiled the kernel... it's 2.6.8
I'm stumped. Somewhere while trying to fix it someone mentioned realplayer doesn't have alsa drivers so maybe you have to do something with that... it mentioned setting the AUDIO variable, but I have nothing set for my audio variable. But I couldn't tell when that commentary was made, or about what version of Realplayer for that matter.
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Distribution: Siduction, the only way to do Debian Unstable
try this script...its from kano who is kanotix creator....kanotix is debian based.All his scripts will work with a pure debian box just fine.I use all his scripts when needed.He has an awsome ATI and Nvidia install script....2 commands...a reboot...and bam...all done
here is his script to download all the codecs needed for a all around sound experiance...I believe real player too;
I'd say this is because you're using a sound server (aRTs). Try looking for an aRTs output plugin in those apps where sound doesn't work. If you can't find one then run the app like so: artsdsp command. So for example for realplayer, you type artsdsp realplay <some file.>. See if that works.
To verify if you're using aRTs you can do a ps -A |grep artsd. If there's no output then it's not running. If a line containing the word "artsd" shows up then it's running. What you can do then is a killall -s 15 artsd (as root) and then try realplayer or something else that doesn't currently work. If it starts to work then aRTs is your problem.
What aRTs does is take over your sound output and it does any mixing itself. It is however totally crap and I've heard many a horror story about it. I would recommend not running it and using ALSA's native dmix plugin to mix sound.
And, I don't see how that script can help me much since it appears prety mplayer specific
Err.... It's not mplayer specific in the least. It's just a wrapper to try to get some binaries to run using arts output even though they were not originally designed to do so.