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Old 09-13-2005, 03:00 PM   #1
dekket
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Registered: Oct 2003
Location: sweden
Distribution: debian
Posts: 47

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Quake3 problems after xorg update


I recently updated from xfree86 to xorg, and everything went fine, or so I thought...
Here's the output from quake3:

// BEGIN QUOTE
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XFree86-VidModeExtension Activated at 640x480
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: Mesa GLX Indirect


***********************************************************
You are using software Mesa (no hardware acceleration)!
Driver DLL used: libGL.so.1
If this is intentional, add
"+set r_allowSoftwareGL 1"
to the command line when starting the game.
***********************************************************
...WARNING: could not set the given mode (3)
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: GLimp_Init() - could not load OpenGL subsystem

// --------------- END QUOTE


I should mention that the Nvidia drivers load on startup as they should, so I'm really a bit confused as to what xorg did to it.
I tried going back to xfree86 but no such luck, now it refuses to install xfree86.

If anyone knows how to go back to xfree, that advice would work just as fine.

Thankful for replies.
 
Old 09-13-2005, 04:03 PM   #2
rednuht
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do you get
load "glx" from running
cat /etc/X11/xorg.conf | grep glx
try installing the latest NVIDIA official drivers
 
Old 09-15-2005, 11:58 AM   #3
dekket
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Registered: Oct 2003
Location: sweden
Distribution: debian
Posts: 47

Original Poster
Rep: Reputation: 15
Quote:
Originally posted by rednuht
do you get
load "glx" from running
cat /etc/X11/xorg.conf | grep glx
try installing the latest NVIDIA official drivers
Wohoo!! Its working now!
I re-installed the nvidia drivers "the debian way", and it worked quite perfectly.

Thanks for your help
 
  


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