This is the first "blog" of any kind I've ever had, so it's probably not the greatest...
Just a little snippet about me:
I'd like to consider myself relatively tech-savvy; obviously I use Linux (Arch to be precise; K.I.S.S. FTW), and I enjoy learning new things about computers in general (both software and hardware-related).
This blog is mostly just for whenever I feel like telling the world about my experiences with computers/Linux (or just life in general), or just posting for the hell of it.
Just a little snippet about me:
I'd like to consider myself relatively tech-savvy; obviously I use Linux (Arch to be precise; K.I.S.S. FTW), and I enjoy learning new things about computers in general (both software and hardware-related).
This blog is mostly just for whenever I feel like telling the world about my experiences with computers/Linux (or just life in general), or just posting for the hell of it.

I feel spoiled with binaries...
(Yay, something more technically oriented for a change!
)
As the title says, I think I've been spoiled by binaries and package managers...
You people are probably going to think I'm nuts, but I've been trying to get Neverball to compile in an OpenIndiana VM that I've set up. Yes, that's right, I'm trying to get a stupid game to compile on an experimental OS (it's that new "spork" of OpenSolaris. I don't know why I care, I just wondered what a UNIX-like other than Linux might be like
). Yes, I know it's probably hopelessly futile and pointless, but I don't care...it gives me the extra experience. 
Maybe what I should do is get a Slackware or Gentoo VM going so that I can at least have the assurance that everything's going to, um, compile without make spewing errors at me.
Actually so far it hasn't been that bad: its dependencies which didn't have OpenIndiana packages already compiled (SDL_ttf and PhysicsFS) seemed to compile/install just fine...it's just that when I try to run make to build Neverball itself, it says that SDL_ttf.h is missing (maybe I just need to grab the dev files...but where?).
Yeah, I feel totally spoiled (for always looking for precompiled binaries), weird (for showing even remote interest in a Solaris-like OS...I barely know what Solaris even is!), and stupid (for trying to compile a game on what AFAIK is supposed to be a workstation OS). But honestly, I just wanted to see if it could be done. Apparently it's not as easy as it seemed when I first had the idea.
)As the title says, I think I've been spoiled by binaries and package managers...
You people are probably going to think I'm nuts, but I've been trying to get Neverball to compile in an OpenIndiana VM that I've set up. Yes, that's right, I'm trying to get a stupid game to compile on an experimental OS (it's that new "spork" of OpenSolaris. I don't know why I care, I just wondered what a UNIX-like other than Linux might be like
). Yes, I know it's probably hopelessly futile and pointless, but I don't care...it gives me the extra experience. 
Maybe what I should do is get a Slackware or Gentoo VM going so that I can at least have the assurance that everything's going to, um, compile without make spewing errors at me.
Actually so far it hasn't been that bad: its dependencies which didn't have OpenIndiana packages already compiled (SDL_ttf and PhysicsFS) seemed to compile/install just fine...it's just that when I try to run make to build Neverball itself, it says that SDL_ttf.h is missing (maybe I just need to grab the dev files...but where?).
Yeah, I feel totally spoiled (for always looking for precompiled binaries), weird (for showing even remote interest in a Solaris-like OS...I barely know what Solaris even is!), and stupid (for trying to compile a game on what AFAIK is supposed to be a workstation OS). But honestly, I just wanted to see if it could be done. Apparently it's not as easy as it seemed when I first had the idea.

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