bedrock artwork development
following on from discussions in irc,
regarding: numzob's http://i.imgur.com/98Eohf1r.png (and my colour tweaks http://ks392457.kimsufi.com/stuff/di...nd98Eohf1r.png http://ks392457.kimsufi.com/stuff/di...nd98Eohf1r.png ) numzob, i like how you handled the k. i tried a few test meddles with the e, to no better than as is. i made a big solid outline following using "fixed" font. http://ks392457.kimsufi.com/stuff/be...mfixedfont.png i dont think it's the best font, for aesthetically pleasing spacing. wondering which font's best to use as a basis if building from text-art. i made a few fonts specifically for that a while ago... i just dont remember which they were. [edit: and while i'm currently on plain devuan, one of many distributions phasing out bitmap fonts (aw), i cant check them all ~ not until i get back on either an old distro, or hijack with bedrock so i can have my cake and eat it, so to speak. .otb was(/IS) a fine font format, imo. [/edit] i'll have a look through the fonts of https://notabug.org/digit/dbtfc applied to: Code:
i just wanted to get this ball rolling, out there, since/while numzob's not in the #bedrock irc freenode chan at the moment. |
Higher res version here, 3200x1800, so should be easily resizable for whatever 16:9 (or even 8:5 aspect?) res is needed.
edit: as before, this is an interpretation of the logo because of how I had to interpret how the k and the d look. further edit: this was made in pov-ray. If anyone wants the .pov source, let me know. |
neon-ish vaporwave influenced bedrock wallpaper:
https://blockhead.neocities.org/picc...n_vw_01_tn.png |
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