I have tried the package from AUR and just running the installer...
both give me:
Code:
...
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
SDL_ListModes:
1024x768 1024x576 800x600 640x480
SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 154 (GLX)
Minor opcode of failed request: 3 (X_GLXCreateContext)
Value in failed request: 0x0
Serial number of failed request: 32
Current serial number in output stream: 33
pure virtual method called
terminate called without an active exception
signal caught: Aborted
si_code -6
Trying to exit gracefully..
pure virtual method called
terminate called recursively
double fault Aborted, bailing out
I saw some threads on this error on Arch for steam but nothing for quake4. since I own the game it'd be nice to have it running so I can at least finish it.
I am pretty darn sure nvidia drivers are installed corectly... swrast_dri.so resides in both lib and lib32.
a little help?