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Old 11-30-2015, 01:48 PM   #1
scarrz
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Registered: Aug 2014
Location: Thunder Bay, Ontario
Distribution: Slackware, Ubuntu
Posts: 80

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quake4 and nvidia


I have tried the package from AUR and just running the installer...

both give me:

Code:
...
-------- Initializing Sound System ----------
sound system initialized.
---------------------------------------------
--------------- R_InitOpenGL ----------------
Initializing SDL subsystem
Loading GL driver 'libGL.so.1' through SDL
SDL_ListModes:
1024x768 1024x576 800x600 640x480 
SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it
libGL error: unable to load driver: swrast_dri.so
libGL error: failed to load driver: swrast
X Error of failed request:  BadValue (integer parameter out of range for operation)
  Major opcode of failed request:  154 (GLX)
  Minor opcode of failed request:  3 (X_GLXCreateContext)
  Value in failed request:  0x0
  Serial number of failed request:  32
  Current serial number in output stream:  33
pure virtual method called
terminate called without an active exception
signal caught: Aborted
si_code -6
Trying to exit gracefully..
pure virtual method called
terminate called recursively
double fault Aborted, bailing out
I saw some threads on this error on Arch for steam but nothing for quake4. since I own the game it'd be nice to have it running so I can at least finish it.

I am pretty darn sure nvidia drivers are installed corectly... swrast_dri.so resides in both lib and lib32.

a little help?
 
Old 12-19-2015, 09:43 PM   #2
scarrz
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Registered: Aug 2014
Location: Thunder Bay, Ontario
Distribution: Slackware, Ubuntu
Posts: 80

Original Poster
Rep: Reputation: Disabled
well then

I have solved my prob... it appears I had to have BOTH the 32bit and 64bit drivers installed. Totally makes sense cos quake4 is a 32bit game. doh!
 
  


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