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2010 LinuxQuestions.org Members Choice Awards This forum is for the 2010 LinuxQuestions.org Members Choice Awards.
You can now vote for your favorite products of 2010. This is your chance to be heard! Voting ends on February 7th 8th.

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View Poll Results: Graphics Application of the Year
GIMP 285 67.06%
Inkscape 38 8.94%
Blender 36 8.47%
Scribus 17 4.00%
ImageMagick 22 5.18%
Tux Paint 7 1.65%
Krita 11 2.59%
Kolourpaint 2 0.47%
Xara 4 0.94%
MyPaint 3 0.71%
Voters: 425. You may not vote on this poll

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Old 01-17-2011, 02:44 PM   #16
Syndacate
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I understand not getting too high in terms of granularity, but everything here is apples to oranges... vector graphics of inkscape vs regular pixel driven editing of GIMP, vs 3D rendering of blender, etc.
 
Old 01-17-2011, 02:55 PM   #17
deadite81
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I picked The GIMP, if only because I use it the most. I use Inkscape a lot too though.
 
Old 01-17-2011, 03:01 PM   #18
jeremy
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Quote:
Originally Posted by Syndacate View Post
I understand not getting too high in terms of granularity, but everything here is apples to oranges... vector graphics of inkscape vs regular pixel driven editing of GIMP, vs 3D rendering of blender, etc.
I agree, and if we were a forum focused solely on graphics under Linux, this would probably be three or even four categories. BUT, that's the case with almost every single poll; which means that we'd easily have 100+ categories if we broke things out like that, which IMHO would be a net loss in the usefulness of the MCA's.

--jeremy
 
Old 01-17-2011, 03:30 PM   #19
clem11388
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mmmmm this is a hard one, NOT. GIMP baby its MASSIVELY powerful. I do wish there were more tutorials covering both basic tasks and advanced ones. Preferably videos cause I am a very visual learner. But I've made a BUNCH of icons with it and love it. Now if Docky would just suppot custom icons!!! things would be peachy keen.
 
Old 01-18-2011, 04:19 AM   #20
Syndacate
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Quote:
Originally Posted by jeremy View Post
I agree, and if we were a forum focused solely on graphics under Linux, this would probably be three or even four categories. BUT, that's the case with almost every single poll; which means that we'd easily have 100+ categories if we broke things out like that, which IMHO would be a net loss in the usefulness of the MCA's.

--jeremy
Yeah, what I would do if I was faced with such a difference in comparison topics is refine the question some, then (unfortunately) remove some of the not applicable applications. Ie. question could be: "Best picture editor" - in which case Inkscape and Blender would have to be removed.

I started my topic out with the notion that I understand not getting too deep into the granularity of it, I read the part about not having 100's of polls, completely understandable. But IMO there's a line. I wouldn't say you can't compare 2 different archiving utilities because one doesn't have a particular feature, but with this - it's not like you can even use the programs for remotely the same purpose. Apples to oranges was probably a bad metaphor, more like apples to white chocolate.

Though yeah, not a net loss at all, pretty crappy situation to sort out, and I understand why what was done was done.
 
Old 01-18-2011, 09:41 AM   #21
chrisretusn
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I voted for GIMP, but my vote could have gone for Blender or Inkscape. I choose GIMP because I used it the most.
 
Old 01-18-2011, 09:48 AM   #22
jeremy
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Quote:
Originally Posted by Syndacate View Post
Yeah, what I would do if I was faced with such a difference in comparison topics is refine the question some, then (unfortunately) remove some of the not applicable applications. Ie. question could be: "Best picture editor" - in which case Inkscape and Blender would have to be removed.

I started my topic out with the notion that I understand not getting too deep into the granularity of it, I read the part about not having 100's of polls, completely understandable. But IMO there's a line. I wouldn't say you can't compare 2 different archiving utilities because one doesn't have a particular feature, but with this - it's not like you can even use the programs for remotely the same purpose. Apples to oranges was probably a bad metaphor, more like apples to white chocolate.

Though yeah, not a net loss at all, pretty crappy situation to sort out, and I understand why what was done was done.
Thanks again for the feedback. It's possible we'll consider something else in the future; possibly having a "Vector Graphics Application of the Year" one year and then a different category the next year. Ideas are welcome. That being said, I think there is merit to comparing apples to oranges, if you know what you're comparing is fruit and not different kinds of apples (or comparing apples to white chocolate, if you know what you're comparing is food and not fruit).

--jeremy
 
Old 01-18-2011, 11:07 AM   #23
MrCode
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Quote:
It's possible we'll consider something else in the future; possibly having a "Vector Graphics Application of the Year" one year and then a different category the next year.
Perhaps 3D apps could be placed under this Vector Graphics Application category? After all, if you think about it 3D is still technically vector graphics (well, texture-mapped vector graphics ).
 
Old 01-19-2011, 12:27 PM   #24
Syndacate
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Quote:
Originally Posted by jeremy View Post
Thanks again for the feedback. It's possible we'll consider something else in the future; possibly having a "Vector Graphics Application of the Year" one year and then a different category the next year. Ideas are welcome. That being said, I think there is merit to comparing apples to oranges, if you know what you're comparing is fruit and not different kinds of apples (or comparing apples to white chocolate, if you know what you're comparing is food and not fruit).

--jeremy
Fair enough - point taken.

Quote:
Originally Posted by MrCode
Perhaps 3D apps could be placed under this Vector Graphics Application category? After all, if you think about it 3D is still technically vector graphics (well, texture-mapped vector graphics ).
Not necessarily, you can do something with OpenGL in 3D and can have it still be pixel based. :-P
 
Old 01-20-2011, 02:18 AM   #25
portamenteff
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Tux Paint

My daughter love's TuxPaint. Sorry gimp, I wanted to vote for you, but she made me vote for TuxPaint.
 
Old 01-21-2011, 06:30 AM   #26
divyashree
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The GIMP
 
Old 01-21-2011, 06:48 AM   #27
prodev05
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Tux Paint and GIMP
 
Old 01-21-2011, 12:24 PM   #28
Syndacate
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Quote:
Originally Posted by portamenteff View Post
My daughter love's TuxPaint. Sorry gimp, I wanted to vote for you, but she made me vote for TuxPaint.
Ha, I need to try tux paint, never heard about it, but it seems to be mentioned an awful lot.
 
Old 01-21-2011, 01:54 PM   #29
MrCode
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Quote:
Originally Posted by Syndacate
Quote:
Originally Posted by MrCode
Perhaps 3D apps could be placed under this Vector Graphics Application category? After all, if you think about it 3D is still technically vector graphics (well, texture-mapped vector graphics ).
Not necessarily, you can do something with OpenGL in 3D and can have it still be pixel based. :-P
Well, I believe that most people use OpenGL for a rasterizing 3D renderer. The end result might be pixel-based (rendered image), but the starting data (vertex/polygon definitions) sure isn't...
 
Old 01-21-2011, 08:41 PM   #30
savotije
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Gimp
 
  


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