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PigaVision 1.0.1 Released

Posted 11-01-2008 at 02:31 PM by Chargh
I finished my first Linux program yesterday, and what is surprising to me is that it turned out to be a utility. It is a tv-out front-end interface for the XRandR and Xvattr applications. I hope to add some features which I scraped because of time restraints into a 2.0.0 release (Thinking about a release date of Christmas or New Years, but don't quote me on that). Version 1.0.1 still works as a basis for tv-out though, and should help new users get the most out of their video cards.

...
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Old

More with Gambas...

Posted 08-15-2008 at 03:50 PM by Chargh
Time for an update. I have been doing more experimentation with probability Gambas code. It is amazing how useful probability can be, with a little work you can make a functional artificial intelligence with just a random number generator. My code has been taking on some interesting forms, but I dont feel at liberty to tell what yet.

Free Empires has been getting some more attention recently from Me and Graham. We have been messing around with sprite drawing, having fun texturing....
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Probability

Posted 06-16-2008 at 04:34 PM by Chargh
It has been awhile since I have posted anything here. I am happy to say that Gambas 2 is included in the Fedora 9 Repository, and I am pretty happy with the release (No more Separate Windows). I have been messing around with Probability code, and it is pretty interesting. I have built a Gambling game, and I am currently working on a Combat Game. There are two players, and the objective is to defeat the other player in battle. Every time you attack the other player the computer picks a random number...
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Free Empires Technology Continued

Posted 02-29-2008 at 02:40 PM by Chargh
We are now also working on Researching Technology in the game. SR 3.0 when it is released will be a big update to Free Empires.
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Old

Free Empires Technology

Posted 01-27-2008 at 03:16 AM by Chargh
We have been working on several modifications to Gambas Genie, our Gambas RTS Engine which we are using for Free Empires. Such advances we are working on are:

1. Actual Unit Movement like in Age of Empires
2. Resource gathering, not just Resource trade

We are also planning to use SDL for more advanced features.
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