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* Virtual Texture memory management unit
* 256Mb Virtual Texture address space
* Single pass, multi-texture unit
* Integrated 300 MHz RAMDAC
* High-speed 128-bit memory interface
* 7 independent DMA engines provide low CPU utilization
* 2D/3D Raster Engine
* Integrated SVGA Controller
GLINT Gamma G1, Geometry Processor
* 100% OpenGL® transformation and lighting in silicon
* Hardwired processor provides three times the geometry performance of a Pentium III
* 4.75 million transformed, lit triangles per second
* 16 simultaneous light sources
PowerThreads® SSE OpenGL Drivers
* Full OpenGL 1.1 ICD (1.2 ready)
* Dynamic load balancing optimizes geometry and lighting load between GLINT Gamma G2 and host CPU
* Fully optimized for Intel® SSE and AMD® 3DNow!®
Professional 3D Rendering
* Complete OpenGL 1.2 functionality in silicon
* Full OpenGL overlays
* Single pass bump-mapping, per-pixel lighting
* High-quality Gouraud shading
* Perspective correct bilinear and trilinear filtering with per-pixel mip-mapping
* Dual bilinear mip-mapped textures in a single pass
* 2048x2048x32 maximum individual texture size
* Source and destination alpha blending
* Fogging and depth cueing
* Antialiased lines and polygons
* Full-scene antialiasing
* Hardware scissoring, stippling and stencil buffers
* GID clipping for efficient window management
* 32 bit Z-buffering
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