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Sound card based on the Crystal SoundFusion 4624 audio processor. Pretty comparable to the Turtle Beach’s Santa Cruz. This is the model between the Game Theater XP and the Gamesurround Muse XL. Support is pretty good, and is handled by either the ALSA cs46xx kernel driver or manual ALSA driver under the same name.
AUDIO QUALITY:
CD and Pro Audio quality 20-bit quad output and
18-bit dual stereo input codec
Up to 48kHz sampling rate
GAME COMPATIBILITY:
Sensaura based 3D positional Audio with support for Microsoft DirectSound 3D,
EAX 1.0, EAX 2.0 ,
A3D 1.0, I3DL2, MacroFX,
MultiDrive, ZoomFX, EnvironmentFX
Legacy audio support for older DOS games
AUDIO COMPATIBILITY:
Compatible with Microsoft DirectSound and DirectMusic
Compatible with Dolby Surround
SOFTWARE WAVETABLE SYNTHESIZER:
DSP accelerated engine for unlimited number of voices (64-voice hardware)
8MB General MIDI/GS sample set
GM(General MIDI) and Yamaha XG compatible
Yamaha S-YXG50:
676 instrument sounds and 21 drum kits
Effects: reverb, chorus, variation...
EXTERNAL CONNECTORS:
Analog din with: mic-in, headphones, front and rear speakers
Digital In / Digital Out
Game Port
Line-in
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